1) Give us an options to change buttons and graphic settings. 2) Let us buy upgrades between levels. 3) Give us difficulty settings (top speed, number of police, number of power-ups, number of obstacles, etc...).
Front line melee units don't have enough HP. How about a sheild unit that cannot be killed from the front only the sides. Also, a way to turn units without moving them to a new square.
Hi Toimu, At the moment the soldier and the spearman are essentially just pawns which don't have too much of a role in the game. Maybe giving them more HP would improve them. I'm also thinking about allowing them to move diagonally. Is it just those units you were referring too? I like the idea about the shield. Can I ask why you'd want to turn the units if not to move or attack? For what reason? Thanks for playing the game and commenting. :)
1) Auto-Fire please! 2) Maybe the shield could also act like a repulsor weapon like cloa513 said. 3) Adjustable graphic settings (option to turn off partical effects would really help older computers). GREAT GAME! 5/5
Most of Kong players dislike Energy games. This game gives you 1 AP every 15 minutes to a max of 10, and it takes 2 APs to PvE! 30 minutes of waiting to play the game for 1 minute or 2.5 hours of waiting to play the game for 5 minutes! One of the worst energy systems I've seen.
At the start, we need more resources (or larger rewards for the tutorial) and shorter building timers. You don't want people quiting because the tutorial is taking too long (to build or gather).
The start seems too slow, I'm stuck waiting a few hours to finish the tutorial. We need more starting resources to get started. Otherwise people will quit before getting hooked.
I think an option to turn off animations and particle effects would help a lot. Too many things moving; background stuff, characters idle, combat, walking, etc... No matter how much you improve the code, you will always increase you player base with these options.
putting is so easy, it's almost impossible to miss. Why is it bad?