I just reset my skillpoints, it took the gems but didnt give me the points back. I should have 5 points but still only have 3 and they are not allocated on the skills. Hope you can fix this, nice game so far.
Hi,
thank you for the report, the problem is fixed now. If you are missing any points please send me a private message and we will update this (or if possible, load the game in the settings).
Best regards.
Videos aren't working for me. It tries to load 3 times and then I just get the "Sorry, something went wrong with this video. Please try again." message.
The tick interval upgrade does almost nothing, I think you should make it a little more rewarding. And the most important problem is that if you accumulate potions, they don't sell for what they should. To get 100% of the money you should be getting, you have to actively sell the potions every time they tick, because if you wait and gather some to sell all together, you wont get all the money you should. And that takes the idle part of the game away.
I've been playing for a while and I like the game, but some changes are not benefiting player experience. Big mobs don't give stats nor skills anymore, I don't know why; leveling up past 500 takes WAY too long, even with maxed out exp talent; I have 333B and the wand I want to upgrade, just doesn't. I'll keep playing, but I hope you can do something about this. Thanks in advance.
I'll do something about the pricing on Combine, but not on the first. i'll consider the 2nd,
why? Cause boss giving stat/skill points makes the game too easy, you don't really level up anymore once you're 500, you still gain exp and filling it will give you stat/skill points, i made it hard to make advancing slower and will be faster again at later levels.
Another note on the warrior, for some reason he doesn't attack at the same speed in all directions. I'm at 4,2 attacks per second and it is pretty obvious that when he attacks to the south, he attacks way faster than in all other directions.
Really nice game and fast updates, but since the last update Warrior has started acting weirdly, he suddenly loses his sword and doesn't attack unless you switch stages. Been playing for 3 hours at least and this just started happening.
Deathknight's skills which reduce bosses regen are bugged. When regen hits 0 (which takes me about 4 mins right now) instead of making it go negative (which I think is ok), they start giving the boss regen again.
I'm pretty sure this is not how it's supposed to be working, because it basically just stop working when you get the boss to 0% regen.
I think the money required to buy breeding food fluctuates way too much. I have only 1813 bees and it already costs me 307 gold to buy 100 breeding food, and it doesn't seem to go down.
I just saw the same "speed bonus decrease/bug" happen in the Power Plant. With 200k bots it was producing 500k energy/20 secs, I added 800k more to get 1mil and it got the bonus to 500k/17sec, and some seconds later it went back to 500k/20sec.
http://imgur.com/sZaVf9i
Nope, same amount of bots and it suddenly loses the bonus. Another thing I noticed is, again in the Robot Factory, I was at 100k robots and needed 100k more to get another bonus, I had 78k so I started adding some, since I was close anyway, and suddenly the "next productivity boost" button changed to "722k robots left" and I got the bonus before getting to 200k robots. I thought I just got bugged and still added robots till 200k, and now at 200k I had no bonus. so I guess something with the count of robots per speed bust must be bugged. Thanks for responding btw.
Ok, I'll rewrite what I wrote before, because I didn't explain myself correctly and the bug keeps occurring.
I've noticed that the Robot Factory loses the bonus it gets when you reach X amount of robots. For example, you start with 1 robot, when you add 10, it gets a bonus to it's speed and it creates bots faster, right? Well, sometimes and for no reason it loses that bonus and it starts to go slower. Once I reached 100k robots, it went from 45/7 (45 robots every 7 seconds), to 45/6secs and for no apparent reason, it suddenly lost that bonus and went back to 45/7secs. I haven't noticed it on other buildings, but it happened on the Robot Factory more than once.
For some reason I keep losing bonuses, once I reached X amount of robots improved from X/9 to X/8, but then lost that bonus and became X/9 again for no apparent reason, And now that I reached 10k robots it did it again, it went from x/8 to x/7, but then became x/8 again. What I mean is, the timer seems to be bugged.
My laser-shooting dwarf monkeys (or as you like to call them "archers") don't gain attack speed from Agility, they gain movement speed and damage instead, besides the crit. chance.
Another pretty annoying thing is the 10% stats upgrades, they don't apply to the stats my heroes already have, they only count for the stats I apply after I buy the upgrade, so I have 2 lvl 61 Priestess', but the second one has 20 points more...
Sorry for double-posting but I missed some stuff. Heroes targeting is really bad, they sometimes target mobs too far away even if they have some right next to them. Another problem with the "max mobs" upgrades, without buying more of these upgrades I now have 6 drakes instead of my previous 4, for no apparent reason.
I really like all the changes you've made so far and all you've fixed, but now my heroes run back to the "gathering" spot after killing EACH mob, which really slows down their killing speed. Another unintuitive thing is the "Increase max mob spawns" which doesn't show how many mobs it adds and at level one adds 3 giant drakes, I think it's too much, considering we can buy this way before we even have our 3rd hero available. All in all, really nice game, I hope you continue to develop it.
Something happened with this new update. My lvl 86 Assassin has 133 life now, with all max equip, lv.40 Helmet Enhancement and 140 Vitality. Plus I can't see any new equipment to buy.
Tried my best to secure the old helmet's health, but something might've gone wrong. However, rolling new stats on helmet should fix any health related issues.
Ok Omgnoob191, you need to understand something: STOP MAKING SO MANY GAMES AND FOCUS ON ONE AT A TIME. This one if you might, because it's really good. It's way better than the last Slim World, but it could be better.
Please remove the clicking quests, they're just boring and they stop you from progressing, and bring back the castle upgrades, the ones that made your slims do stuff faster, that was a good concept too.
Really, this is a good game, just develop it further.
That's it, I've had it.
1 miserable missclick and all 9 lvls and lots of money and time spent just blew away.
I really like the game but it just doesnt forgive anything at all.
I'm done.
Hi, thank you for the report, the problem is fixed now. If you are missing any points please send me a private message and we will update this (or if possible, load the game in the settings). Best regards.