I liked the iniciative of trying a new background, future+space stuff. Still, the 3D usage doesn't really translate into more fun nor imersion. If it is any harder or slower to work with, one might want to ponder if it is worth it.
Your 2D style, with JRPG visuals, will never get old in my opinion.
Dear VasantJ, please pay more attention to your text. In almost every chapter of the Medieval universe you use "bought", past form of the verb "to buy", in places where you actually meant "brought", past form of the verb "to bring". Not to mention the constant incorrect usage of "an", and frequent typos.
Language mistakes aside, you came up with some very nice games. Keep up the good work!
Great series, but one big flaw: typos. In a highly text-based game, you may want to take your time to read and fix what you write, my friend. For example, the repeated use of "bought", instead of "brought"; countless words are simply missing; a mess with misplaced "its" and "it's".
Still, most chapters are quite entertaining.
Help! There are one male armor and one female armor (the sailor dress, I guess) I can't find anywhere. Please kupo707, would you give us lost players an equippable items guide?
There could be a "low graphics" setting, so people with low speed connections could enjoy the game. Just disabling blood and dynamic lights isn't enough sometimes.
It might be interesting if different roles could scavenge different items more frequently. Like engineers finding more car batteries or components, fighters scavenge more weapons, I don't know.
Cards with "play another card this turn" should provide an option of refusal, because sometimes you don't want to waste a certain card at the wrong moment, e.g. Last Ditch
Please put hotkeys for the spells.
Also, if the mages have a spell to block the enemy's spells, we need either a headsup or being able to place the spell while the message "cataclysm" is displayed.
It needs a good AI rework: troops should be able to retreat, and if I tell them to go retrieve a chest near an enemy base, they must take first the chest, instead of jumping into the enemy.
Still a fun game.
Bug report: sometimes when the grinn get stunned, the time counter gets full and then stops, and you have to use a remedy or finish the battle or he/she won't move again. Also, more than once the Pickpocket ability was used to finish a monster, but only one item was dropped.
Excellent suggestions. My prototype versions did have sound effects--katana slashes and clangs--but they didn't seem to fit in this version. I agree, though. Good sounds can be a dramatic improvement. Thank you for recommending a kanji upgrade. That gets me thinking about working on another game again. The trick is figuring out whether it will be an extension of this game or something exciting and new. I'm tending towards exciting and new. Hmmm.
Could you please file a bug ticket with as much detail as you can provide so we can get this bug into the system and take a look at it? Thanks.