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tomyerl's Comments

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Thunder Run: Global Warfare

Play Thunder Run: Global Warfare

Sep. 01, 2020

Rating: 0

Game feels very racist, maybe I'm reading too much into it but sticking to my gut feeling

Developer response from Battlehouse

Hi tomyerl! No racists here at Battlehouse, I can assure you. Is there a particular element to game that you found to be racist specifically? If so, I'd be happy to share the feedback with the rest of the team so that we can work towards correcting it and/or clarifying any misunderstandings. We appreciate your feedback! ~Battlehouse

Cividlization 2

Play Cividlization 2

Jan. 11, 2020

Rating: 1

Game still freezes up after 10 seconds of playtime, probably having to do with cookies or something. I tried allowing cookies from kongregate but that wasn't good enough:

Religious Idle

Play Religious Idle

Apr. 19, 2018

Rating: 0

This game has grown and is now even more adorable and funny.

Star Quest: TCG

Play Star Quest: TCG

Apr. 17, 2018

Rating: 2

First of all the drag and drop process is excruciating on a laptop, making it less fun. A two click system is necessary and keyboard shortcuts. I understand changing the art is fun, but we as players want some game mechanics changed. For example, since this one is space themed, instead of that same follow a line of quests through the game you make the character actually explore a universe with movement, even just to find the same quests or maybe something less structured. Or in another fantasy one you can give the player character a part in the actual card battles and have a skill tree. Lastly I don't play your games enough, but making a well balanced game that can grow and expand is essential. Imagine making the next clash of clans. Its simple but leaves room for things to be added, and really strongly enforces balance by constantly responding to fans and patching. I appreciate the work it takes to make this, I hope this helps!

Developer response from FrozenshardGames

Hey tomyerl, let me thank you very much for this very detailed comment and suggestions you have provided. We really appreciate it, and especially because all you said makes complete sense. Regarding the drag and drop process, you have to think that the game was originally designed for mobile devices, which is the reason why we don't have any other system to move cards from your hand to the battlefield. Nevertheless, it's never late to explore some other ways so we will definitely give your way a try! Also, regarding the other suggestions, it would definitely be nice to do those changes but that requires (a lot of) time that currently and sadly don't have at the moment. Anyways, we will think about perhaps a different way of progressing throughout the map to make it more suitable to the game's theme. Thank you very much again, tomyerl!

First Empire

Play First Empire

Sep. 19, 2015

Rating: 0

I seriously love how this game is going and the development effort you are putting into it keep going and I will definitely donate!!! On a more constructive note while I am very happy that the dependencies were turned down or off, they were a huge part of balancing the use of wealth choices and the like. maybe introducing just a staggered x2 would be ok, but making an excel with all the costs, productions, and land impact would definitely help make a good balance. Speaking of land I don't really get how that impacts development, for example I am using 4x the land that is available, and I don't know how that is changing my costs. Great game overall and I will give you more input once I have reset the system with some truth!

RCM

Play RCM

Sep. 12, 2015

Rating: 4

yeah the teams are a big waste, it takes over 11 days of gameplay for a team to pay the investment back

Slim World

Play Slim World

Apr. 15, 2015

Rating: 4

Decent Idea and cute design, but the quest system really stops gameplay cold, after two days my character destroying level 600 in two attacks and I have all the resources I will ever need but only two buildings and will not finish the third because I don't want to click 900 times for such a meaningless quest.

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