Don't usually comment, but I have to this time. Good game, but repetitive strategy made it kinda dull near the end. Bosses that just have a million HP are not fun. A battle that takes 20 minutes just gets boring. Developers, please stop making bosses with 20x more HP than my tank... Thanks.
@rocktheworld, on rare cards like the lobotomizer, the bazaar pops up a warning that says "are you sure? click again to confirm" that's plenty. But the whole OK thing after a special spin is a kick in the balls.
played for like 20 mins. pretty repetitive. inventory system is kinda poop. and the combat skill upgrades aren't defined well. whats the difference between lvl 1 sweep and lvl 3 sweep? semi-inventive idea, but just doesn't quite do it for me. 3/5
Skill upgrades: Higher frenzy hits faster for longer. Higher stun stuns enemies for longer. Higher sweep does more damage to all nearby enemies. Higher blocker prevents more damage for longer. I didn't see any point providing my numbers because they wouldn't mean anything to the player, and unfortunately I didn't have time to calculate everything into percentages given the huge number of last minute tweaks that went into balancing it all!
ya wow it is WAY to easy to accidentally delete your saved files! that is soo frustrating. Lets move the new button away from the first save slot please. or make an 'are you sure?' pop up
That glitch where you kill something, but nothing happens is solved by waiting for the creature to regen back to positive health and killing it again >.>
everyboy who says gold is way too important, probly doesn't beat the entire game. the better cards near the end do need gold, but they also needs sometimes insane amounts of crystal or iron. some cards don't even require gold. i agree gold is important in the begining, but 10 battles in and you should have enough of the iron and crsytal need to make it a little more balanced
Skill upgrades: Higher frenzy hits faster for longer. Higher stun stuns enemies for longer. Higher sweep does more damage to all nearby enemies. Higher blocker prevents more damage for longer. I didn't see any point providing my numbers because they wouldn't mean anything to the player, and unfortunately I didn't have time to calculate everything into percentages given the huge number of last minute tweaks that went into balancing it all!