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tony_ab's Comments

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This is not a minimalist game

Play This is not a minimalist game

Apr. 30, 2013

Rating: 3

Funny, charming, and straightforward. That 'f' in the corner when the screen pauses, was this made using Flixel (+sfxr/cfxr)? Very nice piece. I enjoyed it.

The Great Minimum

Play The Great Minimum

Apr. 29, 2013

Rating: 4

It's refreshing to see someone make a game that let's the player figure things out for themselves. The presentation was pretty neat, too, with pleasant surprises and good use of audio. It's a small game, but it has character.

Go Forth

Play Go Forth

Apr. 29, 2013

Rating: 0

@Aurense: Thanks for that feedback. That "silly example" you mention was actually considered seriously in the form of different companions you can encounter & what each entails. It's something we wanted to do if we had more time. Unfortunately, we already overshot our deadline, so we had to stop. The fact that you & Berzee found the game interesting is very validating for us, though. To be honest, we prioritized making it quirky & different, so we were half expecting to only get backlash (LOL). If we return to expand this concept, your suggestion will be at the top of the list. Thanks for the input & for playing. >:)

Go Forth

Play Go Forth

Apr. 29, 2013

Rating: 0

@Berzee: Congrats on reaching an "ending" on your first playthrough. The game is intended as kind of a survival-comedy thing, where "sh*t happens" a lot. Still, the game relies more on skill/understanding than luck, so kudos on beating it.

Go Forth

Play Go Forth

Apr. 29, 2013

Rating: 0

@Rakekniven, @Nuzurame: Sorry, if it seemed that way to you. The choices do have impacts, and the game does actually reach a "goal" of sorts. We wanted to make a game that doesn't handhold players, but we may have taken that aspect a bit too far. Regardless, thanks for giving the game a shot & providing feedback.

Go Forth

Play Go Forth

Apr. 29, 2013

Rating: 0

@Jiberish001: The rope is supposed to snap when you use it to get out of quicksand. I realize now that it doesn't show that, so I'll ask the artist/designer to make that change. Regarding "Deviate," yes. The game uses probability to calculate the outcome of each choice you make, so sometimes deviating along a path doesn't lead to a different scenario. About coconuts, I guess the guy can eat a lot. >:P Thanks for playing & giving feedback.

Wonderputt

Play Wonderputt

Apr. 27, 2013

Rating: 0

About as Zen as it gets in Flash games while still being very fun. It really does invoke some sense of "wonder" as you progress through each new sequence/hole. Wish they sold this as a PC game.

Electric Box 2

Play Electric Box 2

Apr. 27, 2013

Rating: 0

Kind of reminds me of The Incredible Machine games from the 5-inch floppy's days.

Little Wheel

Play Little Wheel

Apr. 27, 2013

Rating: 3

Artistic impression & the level of polish are both completely beyond what I was expecting of a Flash game. The game plays like an interactive short film without much challenge, but I'm guessing that was the developer's intention.

light-Bot

Play light-Bot

Apr. 27, 2013

Rating: 11

Fun way to get a feel for how programming works. Reminds me of Educational games back in the 5-inch floppy days.

Within

Play Within

Apr. 27, 2013

Rating: 0

You can use the browser's Zoom-Out to shrink the game-window down. P.S. I like how the gameplay reflects the story/dialogue in each level.

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