@ Ryuu - For override I built collecters to join the three orbitals which're tucked away in nooks at the top, middle and bottom of the map, then immediately built mortars for each of the pits. Build few collecters as this progresses, clear the pits and then place cannons/sheilds at each of the gaps in the walls. Should be able to work it out from there, but my method was to flank the creeper from the bottom of the map with sheilds, sprayers and all the rest.
Seems to be bugged. If you turn the quality to low for a while and then switch it to high, the gross income boosts significantly. And if you turn it back to low quality before the income settles back down then you maintain that income unless you visit a window. Went from about 42k income to 5 mill when i first noticed this
When you can, the best setup is two axe-guys (6x ninja) and two archers, using freeze and then speedup to clear the small enemies quickly. Well, except for the final level when the small ninjas do it (cheers Doadaix)
i barely ever give 1/5, and it got a badge?
And what's up with the blue/purple, green/yellow being so similar to each other, my colourblindness is almost nonexistant but the i get the blue/purple right about 50% of the time
awful game, just awful
@ishu bagaria - the base room of level 5 (engineering) is beaten fastest with launchers and makers. Set up a layer of launchers at the top of the room (removing the dirt layer) with a portal next to them and charge some makers nearby (try to upgrade the weapon range to increase their charge). Try to get the 5-10 launchers to fire at the creeper production ...thing. Then when there's enough anticreeper, release and then there should be an opportunity to stick in a nullifier.
I don't bother using blasters for the bottom room as they tend to waste energy and barely make a mark - even with repulsors.