This isn't some gamebreaking bug or anything, infact its kind of funny. If you get to a boss level without building anything, all you see is a floating healthbar, the humans still damage it and you can still die, it just looks weird and is kind of funny tbh
Not sure if you're aware of this but you can go over your creature limit if you have multiple golems set to auto-build because it will start building all of them at the same time, I.E you're at 15 golems, if you have all 4 set to auto-build you'll have 19 golems
I would like to see golems spread out like harpies(If theyre the same golem type such as 16 fire golems) if possible, it's frustrating whenever I have like 16 fire golems and they all go to the same city when I only need at most 3 golems, as thats the max efficiency for taking down cities in later levels (Ex. 500+)
Are tanks supposed to be able to continue moving during earth freeze? Its making it impossible for me to beat level 500 because my golems are stupid and keep fighting the small fry
We need a way to get better prestige points, as it is now ya get previous level amount of points + 1 each time, makes pushing for higher levels not worth it at all
Also this is a necromancy game, theres much more things you can spawn other than golems zombies and harpies. Theres the grim reaper, ghosts, wraiths and much more. You could look into adding these into the creature factory? It'd be cool if there were better creatures where some would take up multiple creature slots due to how powerful they were.
More numbers would be very helpful... Such as being able to know how much damage plague does exactly, what exactly is plague, is it an AoE type attack that does damage over time or does it do damage all at once, does it change between the units who use it, such as exploding zombies, spit it out and harpies. These values would be very nice to have for a majority of us. I recommend adding harpy upgrades, examples being harpy flight speed, if it can hold multiple bombs etc. It'd also be cool to see different types of zombies, speedy zombies, buff/tank zombies, blazing zombies(Zombies automatically on fire, have a small chance to light other zombies on fire and can light humans on fire etc) and itd be cool if you could add more diversity to the golems, as it stands now theres not really any reason to use any other golem, the fire one is the best one.
I'm sorry but are you guys dumb or something? I see so many top comments about worshipping, you can literally see the colors around the different gods, green border means you're favored .-.
sooo Idk if you already have a plan for this or if someone else mentioned it, but it would be nice if we could toggle autobuy strategies for specfic layers(I say toggle since apparently its helpful much later game to have it all the same? -shrug- it would be much easier at that point to just set it all the same, and then earlier have a toggle to change the multiplier for each layer, sometimes I want x5 on layer 1, x2 on layer 2 and x1.1 on layer 3 for example)
Someone once said before they don't see the point in going to prestige layer 2, all the multipliers on prestige layer 2 add on to prestige layer 1, so layer 1 lets say you have x8 exp x1 health x6 damage x4 armor and x1 healing, if you have x2 exp on prestige layer 2, then your total exp multiplier would be x16, when you make it to layer 3, it starts off as "x2" so you automatically have it multiplied by x2, but lets say you have x44 exp on layer 1, x8 exp on layer 2 and then on layer 3 u have x4 exp, that would be 44 x 8 x 4 for your total multiplier on exp(which btw would be 1408, pretty damn op) so yes, there is indeed a point to going up layers! (Btw I recommend always buying the exp multiplier with your first point, and not to go for the second point on the first try)
Kind of annoyed that suddenly "progress to prestige layer 2 point" has taken over, considering how far away I am from that and I'm wanting to know how many points I have and my progress to the next point for my current layer, I'd like to be able to see that, its annoying switching tabs trying to figure out how many I have
So ignoring DrunkenGang, survival is actually plenty easy, especially since its exactly as the name says: survival, its not about killing the monsters or anything, that will just increase your chances of survival. Getting as far as you can is the goal, so with this in mind, you immediately know you can pretty much ignore everything except mages/bats, bats are easy enough, run forward and circle around the bats aren't fast enough to catch you and if you put them all in one spot you can get them with a blast spell like fireball(does AoE damage upon hit due to explosion) for mages its even easier, I find armageddon does the job quite well! Basically anytime you start to see a huge group of mages start using your armageddon spell, beginning ice spell is useful as well if you somehow end up in the middle of them, I got the achievement without using healing spells :p
idk what others are talking about "Hitting 10k score is way more difficult than final boss" while I agree killing final boss was ez, I got to 10k score before I did it!! I got 4 guns and had already managed to buy everything but the 1.5x health multipliers (useless for me for the most part tbh) and set out to get to 9k, not only did I get my mission, I got to 10k where I saw giant balls of mass destruction spawn everywhere, survived barely for a little while XD then I bought everything else fought boss #2 killed it, fought boss #3 killed it and fought final boss and killed it and felt op af
I like how the 4th goblin buy is like "You know what ... screw it .. no more excuses, just tell em how it is, 'More goblins = more button pressing'" XD
For all of those saying that MAC# is broken or bugged, it is NOT you use [MAC#] not MAC# .-. same thing for -IP-/[IP] you NEED the [] or --, try experimenting first :p
Yeah they were supposed to be. I've fixed it now.