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tortfeasor1's Comments

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Scope: First Blood

Play Scope: First Blood

Dec. 24, 2009

Rating: 0

Great game graphics and concept; excellent music; some of the mission 'gameplay' was a bit weak, but clearly the developer was using this small game as a stepping stone towards something bigger and better. Good little game, though.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Dec. 24, 2009

Rating: 0

Haha, all of these dorks posting and repeating the spam are gonna get BANNED, at least for a period of time. Just check the comments from two days ago...admins delete the spammy repeat posts, and then ban the user. Funny.

Toss the Turtle

Play Toss the Turtle

Nov. 20, 2009

Rating: 0

nukes completely unnecessary, they only give you a 10k-15k feet travel boost, I suppose that could be useful in an emergency slowdown. Its all about getting ammo for the GOLDEN GUN! Each golden gun shot gives you between 170k and 210k in feet travel, so keep collecting that ammo (whether by luck of skill) and you'll skate way past 3 million without even thinking about nukes.

Desktop TD Pro

Play Desktop TD Pro

Nov. 14, 2009

Rating: 0

SA4 in 19:20, after being teased with 20.07, 20.13, and 20.27 in the past few attempts. ABOUT DAMNED TIME! That's one tough badge!

Desktop TD Pro

Play Desktop TD Pro

Nov. 08, 2009

Rating: 0

"Congratulations! You just won the Oh Snap! Badge and 30 points!"...whew, that took a while. There seem to be two competing theories on defeating scenario #24; one using upgraded center snaps and then rushing all levels at once but the last two, building a juggling maze for the last set of creeps. I never could win that way. Using the second method - clearing all 1 and 2 level snaps on the left and top during the first four rounds while building a maze and using all startup $$ to upgrade to sniper towers - worked MUCH BETTER, no juggling required at all. In fact, you'll only need half a maze once you upgrade about 8 pellets to snipers.

GemCraft

Play GemCraft

Oct. 26, 2009

Rating: 0

Some advance intel for the fellas approaching the fifth and final epic level: The epic boss has 146000 hit points and 120 armor, and costs 7080 mana to banish. So, obviously, you've got to have at least 14000 mana in the bank (preferably 21000) to allow for a few passes, and load your front towers with purple grade 7's!!!

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