Level 22 is a bit too challenging. There are two thinks working against you: One, moving by a single square is a bit twitchy and I usually overshoot and can't recover; and two, I can't see if I screwed up until it is too late with the pulsing colors. Liking the game otherwise, thanks!
Switch between the shotgun and the cannon with the number keys while firing and you can put out a massive amount of damage. I've done well using spikes to kill the low-level enemies and this to kill everything big, along with a row of knights at my castle who don't do much.
I like the game, but I'd love to be able to tell which of my workers are training--or don't list them as available for a project. Sucks seeing talent waiting for three months for somebody to learn software.
I really like the concept of the game and the execution is pretty good, but the interface really shows a mobile device centered design that would probably be relatively simple to change for Flash use. More compact menus, that kind of thing.
sora1770 and 7139bal, you've both got it wrong. SOPA would allow copyright holders to force sites to be de-listed without due process. Copyright holders have shown a tendency to abuse these powers (see DMCA). Sites with user-submitted content could be blacklisted overnight for one user's submission unless the site owners monitored everything, a crushing burden -> sites shut down instead.
Fun game, but with a couple of flaws that I can pick out immediately: The game is rather short, and the mouse sensitivity is very high. Weapon polycount is also very, very low.
Aphrodite bathing might be a reference to Aphrodite of Knidos.
Two quibbles: One, the random geography, and two, the pristine marble statues. They'd have been bronze, or painted. Only the Romans went for the polished look.
It's always nice to see a developer responsive and engaged with the community--even going so far as to give credit for spelling and grammar fixes. Great game, and thank you for making it!
Really nice combination of storytelling, music, and art! Feature suggestion: Allow me to press a button on the keyboard instead of clicking "Close" whenever I examine something.
I really, really wanted to like this game and rate it highly, but... the art, while very well executed, is too small. A game should be challenging, but that should be accomplished through level design, and not through making ten pixel wide paths to shoot a ball down.
The game was fun, but if you are going to release games in English--for the love of god, pay someone with a college education to proofread and properly translate for you. Good writing makes a huge difference.
The music is nice and all, but this isn't even a point and click game. It's an upgrade game. It feels pointless when my only job is to wave the mouse about and collect money.
Why post solutions when there's a walkthrough linked in the game? Because video walkthroughs are the laziest kind, and you have to hunt through the video for the solution. I'd rather text.
It's been fun for us too! Thanks for playing!