And ignore my first comment :L i realized that 3 skills at a time was plenty as soon as i thought "hmm i wonder if i can cast them all at once" :D but still, remove the max level :L Great potential here for a great upcoming series with a little bit more work. 5/5 because i want to see a sequel :)
Just a quick one.
Can you make the "%hp needed to rest" a Slider so we can choose any value we want from 1-99% hp.
I find that the 25% 50% 75% leave big gaps. I don't like being left with 26% of my hp after 3 or 4 battles, carrying on fighting and then dying.
This game, is awesome!
Enough said.
It brings back all the basics of rpg/shooter/avoid games I LOVE IT
With a few added features such as Items/Equipment/Skill trees/Levels+lvl selection/story and and more diverse enemies (maybe even a character selection each with there pros/cons)
This would make a BRILLIANT Sequel!
Why isn't there an edit button?
Also the REALLY dim white circle to show unit range where you place it is quite hard to see, making it as white as when you do place the unit would be awesome! (Y)
Nice game, just a few slight changes needed as said by others, but why are people complaining about some units not taking any damage? If you move the mouse over an enemy unit it tells you what there weak and strong against, think of it as resistance.
o.O Nice work here!
I started out a little, wary, and then got sucked into this multi-story "Warzone" I enjoyed the fact it told me how many endings i had and showed a small summary of each endings uniqueness.
Great job.
Um. on the boss with the 2 wings, i came upon a glitch. I clicked as the boss appeared and the boss disappeared and skipped straight to upgrade screen. Which annoyed me as i was really into the game.
Well done and a great job.