One of very few games I still come back to every now and then, simply because it is fun and easy to get hooked on.
Still need to get to the center, though.
Not bad for a game like this. Immersive, well written, nice music, and well-thought out. Congrats on front page promotion.
One thing I should mention is that the text for mission objectives may get a little hard to see when on a grey background. Maybe go for another window for them?
The only redeeming quality about the Impossible badge is that the Fuel of War campaign is ridiculously easy. 500k+ per level = "I'm gonna relax and let my support do most of the work."
I've been playing this game for a long time, and I've been able to get to the last level at Level 63, and I'm now at about 70. I've been maxing the bottom row, Resonance, Recharge, and Dual Gem Mastery skills most of the time and have been able to get through almost every level and variation this way.
Purple + red = awesome power. Now all I need is to have Prismatic and I'm finished.
lol, very funny game for some strange reason (is is the game description or the descriptions in the game?).
Again, simple, strange game, but very "rewarding." 5/5
I like the name of the first Kongregate badge: "0/5 needs badges".
A small suggestion: the usage of the WASD controls (i.e., "w" for up, "a" for left, etc.) for easier spell-casting or as a personal preference.
4/5 for steep learning curve but very rewarding experience. This is not a commonly used concept but should be used more often in a lot of TDs.
I've been waiting for this kind of game for a while, and it's nicely executed. A few more options for tower selection and in-between upgrades and this would have an easy 5/5. So far, only 4.
And, yes, this NEEDS badges.
The solution you're thinking of is not going to work... Try going the other way. ;)