as stated already, it's more about correct layout then colour order, an dsince we can''t see the layout without a hint, then there's a huge flaw in the game right there.
i made a really nice patterna but it was still wrong despite the fact that all the colours were in proper order to each other
a bit annoying when your team gets stuck running back and forth between 2 tiles for no reason and leaving a lone mage to take on everything until it dies.
was thinking of a game idea where the "harder" you died the further back you were sent (closer to the start) then noticed how i was going towards a bunch of spikes which killed me and sent me back to start. For a brief moment i was "... the fck O.O" then realized that i had finished the game
can't give the game more then 3 stars simply cause of the madagaskar problem .. as soon as that shipyard closes it's game over.
also there's a bunch of problems with the game, so it'll just be a 2 star
Not sure i get all of this... Some very true statements are declared to be false, despite the fact that they can be used as valid arguements.
This alone makes the game bad. Interesting but quite personal to the creators ideas. And since you can only progress if you pick the "correct" answer, then a game like this loses all it's meaning.