it quickly turned kinda impossible with no time in between waves to plan for anything which makes it just another mindless "run around in a ring and take whatever upgrade available" shooter.
Thanks for the thoroughly detailed and concise report on why Akaneiro is so buggy for you. We'll be sure to fix all the issues you raised to enable a smoother user experience as soon as humanly possible.
Sorry to hear about your empty paypal account =/ I'd donate some but I'm piss-poor < i'd offer my help with bugs too but i have don't have any knowledge about stuff like this... i studied flash etc in highschool but i've forgotten it all :P
After using melee skills for a long time, i decided to try ranged since all melee is fully upgraded... and man did i miss out on so much dmg o.o .. with my super awesome tanker pet even bosses drops like flies <
Well, the game is obviously inspired by Peggle, which also seems to be luck based until you spend some time with it... But I can't ask the players to invest too much time to master a Flash game, so I agree it was my fault. I spent months trying to learn how to play pool, but with a few exceptions I never play a Flash game for more than 20 minutes. I will try to make avoid skill-based games in the future until I learn how to make them right. Thanks for giving it a try!
entertaining game. one suggestion though is to have a temple-specific upgrade. Like the fire snake may shoot a fireball of it's own and upgrading it would increase number of balls or penetration or anything else. Nature temple could have self regeneration or maybe planting a tree at random places which obstructs the enemies or maybe drops a health orb.. or something...
Please, try this: sell your blaster and Tesla and buy grenades. They have splash damage - I think, this will help against enemy packs.