Five points for design, physics and game play concept; minus one for being adware. I'd love to see a pure play version of this going a full 18 holes, without the popups.
Good solid puzzle, nothing that can't be figured out with a little application of logic and reasoning, and only needing to plan two or three moves in advance. No spots that rely on dumb luck (always a plus) or microsecond timing (another plus). Had originally voted 4/5 but thinking it through, I'm going back to make it 5/5 after realizing that I got through the whole game without getting pissed off at something -- not that I played it perfectly, but at no point did I get screwed by a bad break. I got screwed a couple times by my own failure to think ahead one more play, but that's my fault.
This had been heading for a four or five until level twenty. Making par completely dependent upon the luck of the fall knocks it down to a three. Also, when music is turned off, it needs to stay off, not turn itself back on every five levels -- that drops it to a two for intrusive design.
Terrific concept, music and execution -- and most importantly, a fair challenge requiring both careful thought *and* quick fingers. Five stars and a +fav!
Very nice -- requires skill and a just little luck, but only so much as to make it interesting, not impossible. Could've used either a little more fuel, or slightly more economical rockets. ;)
Solid little game -- simple concept, straightforward execution. Could use a 'quit' option, though, for when you're done playing and want to submit a score. I don't think I've ever said this about a game before, but you just might get too many lives at higher levels!
I agree with the earlier comment that the high score list seems contrived, with seven identical scores over two billion -- specifically with a score of 231-1. Seems more than just a little coincidental to me...