I got every coin except the last in level ten. By far the hardest coin to get, if it is even possible. Considering I need all of them to play the bonus levels, I doubt I'll get to them
Cool new update already! :P Do note that you have to push against the side while climbing up walls to push away, and that you must roll the opposite way you want to go when going across the ceiling as it can't tell the difference between the two? A tutorial would help to identify these. :)
Thanks for the feedback again! I will add a tutorial in the main menu when i remake it also i will include an end level with another level after it. Sadly i will be away for a week starting 24/02/14 so no new updates until friday, unless i can find a wireless hotspot. Keep supporting this project!
More feedback with the update! :P
I noticed you can't move to the side when surmounting a wall...so unless everything will be un-climbable in the future...it might be nice to add in such a mechanic.
Another fun thing I noticed is that you can theoretically climb across the bottom of the platforms...are all your platforms climbable?
This one is more personal taste, but it's painfully hard to aim and perform tasks with such low friction. I constantly slip off platforms, as stopping on a tee is definitely hard.
Thanks for the feedback! I will try and increase the friction in update 1.2 and make the ball more controllable. Also in update 1.2 the spacebar and up arrow key have been added for the jump function. I'm also working on another level which will be added by update 1.6.
The controls definitely suffer from some good ol' Unity slowness. The movements are kinda sluggish, but apart from that, it functions quite well. The levels, of course, need to be longer and more planned. Trying to come up with innovative levels is a must to succeed with this. :)
Thanks for the comment. The sluggish movement is a result of my sloppy programming. I'm re-scripting it so that the balls rotation increases the longer you hold down the D or A keys. I will also increase the level size and add a ending to the first level in todays update 1.1 and 1.2.
Very nice...I love how smooth the game play is...if not a little bland after an amount of playing. First things first, the english is just a little bit iffy, you might want to run it by someone and fix some errors in the dialogue. :) The music went quickly from enjoyable to a bit annoying, but the graphics were appealing to look at. I definitely appreciate the references and the parodies hidden inside this.
Thanks for the feedback again! I will add a tutorial in the main menu when i remake it also i will include an end level with another level after it. Sadly i will be away for a week starting 24/02/14 so no new updates until friday, unless i can find a wireless hotspot. Keep supporting this project!