I seem to have trapped myself in a room... having a save point in a room that you can accidentally lock from the outside and not unlock from the inside, not so cool.
Seems like the damage is random... sometimes I can be hit by a dozen flying dude pixels, other times I die in a single hit.... how about some consistency?
Needs work. The worker complaint is valid, keyboard shortcuts for restarting the level or increasing the speed would be nice. Also, lacks any semblance of depth. A decent start, but needs some features.
Needs a lot of skill balancing (why use a freeze skill when you spend more time unable to perform another action than the enemy you hit?) and still has some freezing bugs, but it is still oddly addicting. I find myself compelled to unlock all the useless random playables... even though the only one I use is the Thunder Dragon (balance again...)
The fact that I don't really understand what just happened doesn't prevent me from knowing that I just saw some really innovative narrative. Always good to see something well executed and outside the norm. Well done.
I love it. Metagaming and mockery of the stupid in one happy package. I'll skip the political diatribe and just congratulate you on making something different.
Entertaining, if a bit buggy. Would be nice to see a stats screen that shows the effects of quest items, maybe an experience bar. Overall, good work! Hope you keep it up.