Holy Hit Detection Batman! I either got clipped by an invisible die, or the one 2 body lengths away from me hit me somehow... other than that, mindless enjoyment at its finest. Be sure to make your trees happy trees.
I don't understand why people who don't like tower d games insist on commenting on them all... I don't like salmon, but I don't go to a seafood restaurant, order it, and then complain that I don't like it.... As for this game, not bad. Some nice elements with the crystals, but the pulsating mushroom heads get a little unsettling. 3/5
Not sure if it's lag or bug, but the game seems unresponsive... often. Scrolling is not smooth, and trebuchet doesnt always release when space is pressed.
Deja Vu much? Seems a lot like flow, though the discoveries and such are a nice addition. Could use some more content, and maybe an objective. Nice enough.
Fun, but as you've noted WAY off balance. I'm on wave 350, with no problem (And seemingly little chance of encountering one). I'm not noticing any of the lag issues others have said, but clarifying tower effects would be nice. Good effort, with a little work this could be very quality.
Like I've seen said, it is pretty easy, it would be enjoyable if it saved... well anything. Needing to re-check "fast" on turn delay every match is a pain, as is needing to complete the game again to earn the badges. Who is deciding which game to award badges to anyhow?