It seemed like a pretty good game at first... but the instant kill enemies... which randomly absorb a lot of my attacks, regardless of what I'm attacking with... that's just a terrible idea. I'm sorry, but I can't finish this. It has ceased to be fun. What would have been a 4-star game has been reduced to just 2 stars.
You can also get creative with your torment of customers. If I'm going off to do something else, I first start a new day and leave the game open... that way, instead of taking their orders, I'm just... STARING at them. For HOURS. The best part is, thanks to weekly paychecks and rewards for in-game achievements, you still make a good deal of money... which you can then spend on outfits that insult the customers further. I, for example, am wearing a purple cape, a jester hat, and a monocle, as if to say: "Yes, customers, I AM mocking you, and also I am making a large amount of money at the same time. I'm BETTER than you".
Giving everyone raw cupcakes with no toppings may be a good way to quickly get the badge and get out, but for maximum fun, give everyone the worst cupcakes possible. Overfill the wrong wrapper with the wrong cupcake batter, then either don't bake it at all or, better yet, bake it all day until it is long past just "burnt", then make a weird pillar on the very edge of the cupcake out of whatever frosting they don't want, and cover it in a ridiculous amount of every topping they didn't ask for. Except for Jojo... I always make sure to give him perfect cupcakes, thereby making him unknowingly give good reviews to my inedible parodies of cupcakes, and therefore, making him lose all credibility. Oh, and whatever you do, always make sure to give the absolute worst cupcakes to the customers based on the people behind Flipline Studios.
"You make me laugh, insects, with your "hope" and your "willpower"... but know this: no number of metaphysical concepts can stand before me!" +1 star just for this line.
wow, what's going on with the comments all of a sudden? I mean, aside from just the obvious troll who is pretending to be insanely racist in a sad attempt at pissing people off for lulz, there's like a dozen comments that are only 1 word and/or are completely irrelevent. And of course there is one of the many level 1 advertisement bots...
I'm pretty sure everything has an equal chance to give gems. So, the best thing to mine for gems is the current strongest thing that you can mine in 1 hit with just idle power. Or, If you can't 1-hit anything with just idle power, then poo. That's right: poo is potentially the best source of gems.
I think sieging a town is generally better than unsieged in terms of income... however, in some cases you may still want to wait for a bit before sieging it, in order to get extra experience for your towers.
I just had an idea for how to make the game even better: after completing all the fights, you should unlock a sandbox mode, where you can make your own fights with however many of each type of animal you want! Just 10 hydras somehow isn't hard enough? Try fighting 10 of every type of animal at once!
Eugh... this is completely unplayable. I mean, just the way it adds more balls... in the middle of a throw, even, thus completely inturrupting the ball you are shooting... it completely ruins the game. I'm normally pretty generous with my ratings... I give a lot of four and five star ratings... but this? This may very well be the first game I have given just 1 star to. And it actually somehow got a badge? Way to go.
Note: the glitch that firestorm977 discovered isn't just a "funny glitch", it is actually possible to win the enitre game with one of these hypersonic tack tower, without losing any lives (though I did briefly also use a regular monkey for the first couple rounds so I could also get the range extension before making my cash negative). Also note: before doing this, I got the hard badge fairly using thatguyyaknow's trick.
It's tendency to try to force hints upon me was rather annoying... if I want a hint for where to find the next piece, I should be able to press a button to get the hint, but instead every few seconds part of the room starts sparkling, and there is no way to turn this off.
On the "Learning to Glide" challenge, skill doesn't seem to matter at all; if you hit a bunch of creatures in the air in a row, you will quickly accelerate up into the sky with no way to stop, and then crash back down as a meteor, causing you to instantly lose.
In other words, it will turn around and chase him down, allowing your other units to pummel him from behind without getting killed. Whenever you run low on mana or get the boss all the way to the right side of the stage, have your hero move all the way back to the left of the stage. This will mean the boss will have to fight through all your units before getting to your hero again, giving you time to store up enough mana for the next time you run past the boss. Do this around 3-5 times, and the boss should be dead with minimal effort.
Tips for the trial bosses (especially 2 and 4): Despite what you may think, the hero is not actually completely useless later on; with Viegraf at least, his attack causes him to move forwards a little bit, allowing him to pass through enemies after a few attacks as long as his intended loacation is past the enemy, not where the enemy is at the moment. Use shield and first aid to keep him alive (as well as whatever accessories will keep him alive the longest; Turtle Shield works great for this), and have him move through the boss; the boss will focus on him instead of your other units.
thank you! =P