There needs to be three decimal places after the idle gold and gold per second stats instead of only one decimal place for a more granular view of progress. Great game! Thanks!
There are far more good things about this game than any minor negatives. However, I think the emails that offer an investment opportunity of x% chance to multiply your money z times is a waste of the email system. They are, in essence, junk mail. The multiplication factor offered is paltry and isn't worth the risk. Either significantly increase the multiplier or ditch this spam and come up with an alternative. The other emails offering shares, levels, and stars are worth "reading". Thanks for a great game overall!
BUG: After upgrading the attack range, and then hovering the mouse over the tower to view the white ring of the tower's attack radius, it does not match the new attack range.
Part 2
To put this in perspective, if you were to start the round with 1000 resources (regular gray blocks) and only spent 300 of them that first wave, you would only earn a measly .7 resources (700 left over x .1% = .7) to add to your 700. This is ridiculous! How is that balanced? This makes the Interest function useless at best. There is certainly no incentive to use it as it is. Move the decimal place at least one to the right, and you might be closer to something "interest"-ing.
After spending not a small amount of time playing the game previously, I loaded up the game today only to find an updated version, with balancing, etc., etc. The more I play, the more I feel like this update is a step backwards, especially with regard to balancing. For example, if you've slogged along long enough to earn 10 blue blocks to spend in the Factory, and you spend that considerable amount all on Interest/Wave in order to reward yourself at the start of each wave for not spending all your resources all at once, you will be disappointed to realize that you are only earning .1% (yes, one tenth of 1%). And I thought the banks were tightwads! Since 1% of something is one hundredth of it, this means that you're earning one thousandth of your remaining resources each wave as a "bonus."
When "SKIP CLEAR PLANETS" is checked, the ship should not decelerate when arriving at each planet. This is annoying and a complete waste of time. It almost completely negates the reason for having that checkbox in the first place, which is to skip the completed planets, completely, not slow down to a stop only to have to accelerate again. Thanks.
Good game! The "buy" buttons gray out when you can no longer afford 1 of a certain item. However, if you change the buy factor from 1x to 10x or 100x, then the "buy" buttons should gray out and turn orange based on the new buy factor. However, they do not. Please update this to make it visually easier to spot what is affordable at multiples of 10 and 100. Thanks.
This is a fantastic idle game. I would, however, add a "Total Objects Destroyed" indicator to the ui to enhance the stats. I do like that you show how many of each obstacle have been destroyed; it's a nice detail.
This is a very nice idle game. However, it could be improved by adding a real-time metric that measures and displays the rate of units harvested per unit of time. This would allow you to see how many units you're harvesting when idle versus when active, and you'd be able to see the harvest speed increases after each upgrade. Other idle games have this feature, such as Idleplex and Idle Mine. Thanks!