Good game, pretty fun. It's been a while since I played a nice simple straightforward point 'n click on kong. 3/5
A couple small things you could fix:
1) all the books in the lab are exactly the same
2) when you click on the open book on the desk, it shows a closed book which you have to open.
3) when you remove the ring from the hourglass, you can still see the ring inside when it's back on the shelf.
When the first level loaded I thought to myself "Oh, no...this is gonna be one of those games where it keeps track of my hit %, I HATE it when games do that." And then at the end of the level it didn't. Yay, thanks for that. 4/5 fun game.
This is the most meh I've ever witnessed. 2.5/5
Oh, and thanks for the 37 windows to click before each level. And I LOVE how the replay button brings you to the useless "Do you wanna play this level?" button instead of the actual level.
Oh, my bad on the hitboxes for the stones--they're fine I was just expecting to be able to pick them up with my beast. The sound effect for picking up stones would still be nice though. It just doesn't 'feel' like I'm getting them without one.
This game is amazing. 5/5
The only constructive criticism I have is the hitboxes on the stones are too small and there should be a (quiet) sound effect when collecting them. Still, even if that's never changed this game is a real achievement.
Damn, I've got some crack scientists working for me. Found the cure to zombieism in just over 60 hours. 3/5 for the game, I think this is a great foundation to make a game from, but it's far from complete. Oh, and why does every zombie game have the zombies go nuts once you start working on a cure? How could they know, and why would it matter to them even if they did?
Wow, with a concept this good I was expecting to have a lot of fun. Turns out it was unbelievably boring and badly executed. What a waste of a great idea.
What I could do in real life in 10 seconds is taking me minutes and minutes in this game. The music is great and the controls are surprisingly good for how difficult it is to pull off a game like this in flash. 4/5 but I don't really wanna play any more.
Strange, somehow the murderer on this case did NOT have a criminal record, yet they WERE an escaped felon. How do you become an escaped felon without a criminal record? 4/5 Fun game.
So I was dating this guy, and he was really great--a musician, affectionate, and attractive--but then this red-headed girl was about to steal him from me and next thing you know he's dead. Coincidence?
I can't believe everyone seems to love this game. Apparently you have never played ANY turn-based RPG ever made. I got so bored by the time I'd killed the first two skeletons that I stopped playing. The control is sooooo tedious that I don't even care about the rest of the game--which is the definition of generic.
Ok, after days of trying, I finally beat it on harder difficulty. What I found important were: 1) You HAVE to start with a hospital 1 space away and start working on taking it over the first turn. 2) Scout a lot. You need tons of survivors and food and scouting is how you find them both. You should be scouting every single turn you don't need everyone for horde attacks. 3) You need a lab and school asap so you can train soldiers and research zombie vitals. 4) Build slowly and carefully once you have at least 1 of each important building type, but build FAST FAST FAST as far as recruiting and farming. Good luck, you'll need it.