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Game comments and reviews
Aug. 23, 2009
friendly suggesgtion for the developer. Make the controls more sensitive. I lost multiple times because the game wouldn't properlly read my clicks 1/5
Aug. 20, 2009
How do you do a sneaky start?
Jul. 18, 2009
got to mars in 2 days
Dec. 14, 2008
one of the easiest impossible badges i've ever gotten. Finished it in one sitting.
Dec. 10, 2008
nvm, just figured it out
could someone please tell me how to do 3-1 without dying?
Dec. 04, 2008
how do you exit an level in the middle of it?
May. 02, 2008
Your games rock dude. I like the interface graphically and technically, and the simplicity of the game without being boring.
well, I played it for five minutes and encountered 2 bugs, the second of which froze the game. 1/5
May. 01, 2008
this game is just abysmal on so many levels
Apr. 30, 2008
somewhat confusing, but not a bad 2 minutes
Really would have been nice to have any sort of ending cutscene like between the two guys or something
too buggy i click my towers to upgrade them and a placement icon appears for a new tower 1/5
Apr. 29, 2008
at least it's better than super crazy guitar maniac 3 2/5
not bad, has decent potential
Apr. 28, 2008
I have one huge complaint. The 'use' interface is far from clear in the game. When you click the use button it doesn't change the cursor and it makes a noise which might be interpreted for not doing anything. My advice would be to change the interface of the cursor when the use button is hit so that people know that it does something. And it would also be helpful to highlight items which have been clicked on.
I had a coin spawn directly behind the clock where it was hidden. You need to fix that.
Apr. 25, 2008
god i hate this game why did they give it badges?!?!?
Apr. 23, 2008
2/5 and not 1/5 only because i was able to finish it despite the shitty controls -- mouse sensativity jacked all the way up and it still won't move you in time in some cases even if you jerk it to the direction right away
I think the 2.15 is a little harsh. I give it a 3.
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