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Trisk's Comments

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Super Morse Code RPG

Play Super Morse Code RPG

Apr. 19, 2011

Rating: 14

You cannot run period. Eesh. I went from 21-0 on a somewhat easy fight trying to run

Orbital Onslaught

Play Orbital Onslaught

Apr. 08, 2011

Rating: 2

So I lost because I took on players builds? That's pretty stupid.

House of Dead Ninjas

Play House of Dead Ninjas

Apr. 04, 2011

Rating: 3

love the game : D

House of Dead Ninjas

Play House of Dead Ninjas

Apr. 04, 2011

Rating: 1

Hate the slowdown on death.

Cardian

Play Cardian

Mar. 06, 2011

Rating: 2

The best strategy seems to be stack goldmines and gold only units and just go nuts spamming them. I'd love to use the higher tier units, but I never get a chance to.

Bubble Tanks 3

Play Bubble Tanks 3

Feb. 12, 2011

Rating: 0

Huge bug, got knocked out of arena, couldn't move between arenas anymore, couldn't shoot.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Feb. 09, 2011

Rating: 6

Nerdook, you are one workhorse of a programmer, if you can come up with one good game out of three you're still outproducing all other developers. Okay game this time, a little too grindy and frustrating. I might recommend...hm. Not sure to be honest, I think my problems lie in the concept. Make it shorter maybe?

Spitfire: 1940

Play Spitfire: 1940

Jan. 25, 2011

Rating: 3

Balance is broken. It's wiser to put 1 or two planes in each fight instead of dozens.

You Find Yourself In A Room

Play You Find Yourself In A Room

Dec. 20, 2010

Rating: -1

It's still an adventure done with text. Whether linear or otherwise.

Epic War 2

Play Epic War 2

Dec. 17, 2010

Rating: 6

I have never fallen asleep playing a game before today.

Tentacle Wars

Play Tentacle Wars

Dec. 09, 2010

Rating: 53

Desperately needs a speed up function.

Dungeon Developer

Play Dungeon Developer

Dec. 09, 2010

Rating: -6

Egh. I can appreciate the attempt here, but this game is incredibly basic and poorly designed. Adventurer AI is the huge gripe, they should have some sort of understandable intelligence I can base my dungeon design on. Perhaps letting us spend gold to train them or buy new adventurers or give them items? Right now, this game is virtually unplayable.

Love

Play Love

Dec. 05, 2010

Rating: -1

Brilliant brilliant concept, decent implementation, it feels like it's lacking depth in gameplay, but everything screamed polish and care. Your next project sir, will be eagerly awaited. 5 *

GrindQuest Beta

Play GrindQuest Beta

Nov. 03, 2010

Rating: -8

Add a varabled rest rate, I'd prefer something like 5%, or 10%.

GrindQuest Alpha1

Play GrindQuest Alpha1

Nov. 03, 2010

Rating: 0

Oh man! ABRA? FROM BYOND!? BADASS! What is up! Make more games!

Lucky Tower

Play Lucky Tower

Oct. 31, 2010

Rating: -2

Glitch, if you go into the door immediately following the old man, you get stuck.

Bunny Flags

Play Bunny Flags

Oct. 07, 2010

Rating: 1

Too slow of progression. I'd like to see it tripled, if not more so. I refer to skill acquisition

escape the house

Play escape the house

Sep. 16, 2010

Rating: 1

A brilliant satire or a terrible game. You are young, probably very young, keep at it, don't make games that you yourself would not play, but keep up the work.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 05, 2010

Rating: -4

I think this ruined what was great about the second, a heavily tactical RPG arena game. In its place is a very cliche, albeit pretty RPG with flashy animations and repetetive slow battles. I dunno, I think 2 was a much better game overall.

You MIGHT Get Nervous

Play You MIGHT Get Nervous

Aug. 29, 2010

Rating: -2

You have a very simple graphical error, the circle doesn't update properly.

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