The best strategy seems to be stack goldmines and gold only units and just go nuts spamming them. I'd love to use the higher tier units, but I never get a chance to.
Nerdook, you are one workhorse of a programmer, if you can come up with one good game out of three you're still outproducing all other developers. Okay game this time, a little too grindy and frustrating. I might recommend...hm. Not sure to be honest, I think my problems lie in the concept. Make it shorter maybe?
Egh. I can appreciate the attempt here, but this game is incredibly basic and poorly designed. Adventurer AI is the huge gripe, they should have some sort of understandable intelligence I can base my dungeon design on. Perhaps letting us spend gold to train them or buy new adventurers or give them items? Right now, this game is virtually unplayable.
Brilliant brilliant concept, decent implementation, it feels like it's lacking depth in gameplay, but everything screamed polish and care. Your next project sir, will be eagerly awaited. 5 *
A brilliant satire or a terrible game. You are young, probably very young, keep at it, don't make games that you yourself would not play, but keep up the work.
I think this ruined what was great about the second, a heavily tactical RPG arena game. In its place is a very cliche, albeit pretty RPG with flashy animations and repetetive slow battles. I dunno, I think 2 was a much better game overall.