Ugh, well I won't fault this game for being yet another arena shooter (YAAS) I will say that you should change it so 10% of the zombies can live and the round will still end, this will prevent the drag of early game as I'm stuck hunting down one stray zombie.
Ohoh! It's a purchasable full version! Even better! I just thought it was unfinished. This game is easily a buy for me! And at 7.22 Canadian, if it's even twice as long as the demo I'd be content.
What a brilliant game, wow. This was so good. I hope you the best of luck in the final product, I eagerly await it. Well designed, lots of fun, the perfect balance between a tower defense game and an RPG.
This is a super exaggeration and serves to dilute the issue and spread disinformation. SOPA is bad, but this is nonsense. I get the argument of slippery slope, but I don't buy it, sorry.
What an excellent technically impressive title. Mirred, a bit, I guess by the poor monetization strategy (It's an audience thing. People do -not- like to pay for browser games because they -expect- it to be free)
I like it, good work.
Rank ups happen so frequently I can't be bothered to care, the game is really easy that upgrading feels irrelevant and the storyline doesn't really establish itself in a meaningful game.
It's really polished and good looking but the meat of good design is just simply lacking.
Blugh. This game is not fun at all, sorry. It's got good music and graphics, the gameplay is solid but the level design is just boring. The enemies are simple to defeat without effort and I really don't feel challenged at all. I didn't get far, I admit, but the first 15 minutes if anything are really dull. I'd love to see a cool bossfight but it just doesn't feel like it's worth the effort. I loved your first two games, they were brilliant in their simplicity, there was no waiting to get into the meat of the game whereas this feels like there's a big border of monotony to get into it. =/
These 'run' games are a lot ofun and the only thing I can really suggest is twofold;
Programming it so that a shrine always come up atleast once in five (might actually exist) or some other reasonable number, make it so you can always feel secure (pretty much) passing a shrine at 50% and playing with god at 40% (or something like that).
Two is adding some form of progression. Allow for this standard run format, but perhaps make it so there's a further game attached to this whole strategic resource management that stores levels or allows you to proceed through a game/story.
Either way, fantastic showing.
What a great little game! Brimming with creativity and trying something new! Those minigames could use work, or could be removed entirely and replaced with something else. But I thoroughly enjoyed!
I'm glad to hear you liked it! I'm working hard on Week Two, and maybe you'll be glad to hear that there are several new mini-games instead of the same old fishing and catching. Thanks alot for your comment! The positive feedback has been really motivational.
What an amazing game. This is brilliant and well made. Could have used some more balancing, some more features (An endless/arena mode would have been fun to try) the characters could use some balancing, I found the healer was too weak to fight really anything, the student had trouble with most fights where longevity was an issue (poison related fights and so on) and the investigator with max evasion and good headshot was nigh untouchable, save for, again, poison.
All in all I had a lot of fun, thank you for this great game.
I'm glad to hear you liked it! I'm working hard on Week Two, and maybe you'll be glad to hear that there are several new mini-games instead of the same old fishing and catching. Thanks alot for your comment! The positive feedback has been really motivational.