On one hand, I can understand the idle game craze. Once 3 games of a certain genre becomes popular, everyone wants to try it. When they've finished their game, we get overwhelmed. Been the same with tower defense games. In other words, thanks for giving us some variety.
My only problem is trying to change the key command in the controls. My little finger has some sinew problems so I can't press left shift while moving, so I usually use left alt instead. Except the controls refuse to accept it or any other key for that matter when I try to change them in the settings.
My only complaint would be that the progress bars start blinking once they go past 300. Makes me a little worried if I should take more epilepsy medicine. Beyond that, fantastic game.
The margin for error in the cooking can sometimes feel ridiculous. With no way of knowing where the center is on some objects, what you think should be at least 60% ends up being a lousy 24%
Didn't feel as compelling as the previous games. The reason for killing him seemed pretty tame compared to the other games in the series, and that's coming from a pet owner, in addition to just being short.
This game is actually a lot of fun, but the tutorial is kind of off putting. Seeing the bosses go down quicker than the regular monsters just made the game feel too easy to be worth it until I tried one of the events and actually got some suspense.
Don't get what people are doing calling this a ripoff of Kingdom Rush. Don't get me wrong, Kingdom Rush is awesome, but tower defense games have been around for almost ten years now by multiple developers and websites. While not as good as Kingdom Rush, this is definitely a fun little time waster when I just need the minutes to fly by.
I'm very thankful the maps aren't fixed with every mission. Had to quit the second refugee quest because they were walking up a slope that gave me more refugee headshots aiming at the enemy. Really happy to see it's a different map the second time I try.
First launch game I've played where high speed can be a disadvantage, like when you have a quest that refuses to be finished because you keep running past the items you're supposed to crush.
@nymalous I think the idea is that if you're smaller than,say a minotaur, walking into a minotaur will deal heavy damage or even kill you. If you're bigger than the minotaur, you eat it. At least it seemed to work that way for me.
As has been said already by others, some form of healing would be nice. No passive regen, but something to make up for that 20% damage hit I got from an imp bullet overlapped by a soul.
Some guys follow trends, and I'm just making games that I like to play :)