Wonderful game! My only complaint is that the Friend to Nature medal doesn't say that it must be completed in a single run, which gave me a bit of trouble.
I enjoy this game very much; the infinite mode is quite captivating and the level editor is fun to use. It would be very helpful if the level editor had a way to check if the puzzle being created had a solution. Toggle Gates and Pipe Path would greatly benefit from something like this but I'm not sure how feasible that would be for games like Gridlock or SameGame.
It's harder to verify a puzzle than to generate it. The only way to verify it would be through brute force I suppose it would be possible to verify automatically, but I don't currently have any plans to. Maybe if I decide to update it.
For those of you wondering what exactly the problem with the privacy policy is, here is a list of things Iron Horse Games is collecting from you:
IP address, carrier user ID, Media Access Control (MAC) address or social network ID,
Location data from GPS-enabled devices,
Account number on Google Play Games or Apple Game Center,
If you contact Iron Horse or respond to messages or communications that they send to you, they will collect your name and email address, as well as keep a record of that correspondence;
Your interactions with Iron Horse through social media channels;
Information Iron Horse can collect from cookies,
Information Iron Horse collects about you from third party companies including but not limited to publishing partners, platforms, advertising platforms and partners, and data aggregators, which may include attributes about you and your interests, as well as other games and services you use, and demographic and general location information.
Updated the Privacy Policy to reflect ONLY what we are tracking on Kongregate. Previously, we had 1 Privacy Policy that we used across ALL platforms the game was on. That PP covered a LOT of different data that we could collect from folks interacting with us over email, information that we used for the purposes of advertising on mobile and information that we'd track if you came to the company website. Got a lot of feedback about how broad that PP was so we've updated it to only reflect what we track here OR if you contact us through the web or via email. We'll continue to be as transparent as we can with what we are tracking and why we are tracking it and appreciate all the feedback on the subject.
For those who are interested, there is a pretty lengthy forum thread on the subject here: https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826994-so-how-bout-that-privacy-policy
Two things I've noticed are that adventurers will immediately move to the next area after completing a battle, instead of walking there, and that they will wait around for a fight to respawn, rather than just proceeding to the next area. These things seem unintended, and should probably be fixed.
It's harder to verify a puzzle than to generate it. The only way to verify it would be through brute force I suppose it would be possible to verify automatically, but I don't currently have any plans to. Maybe if I decide to update it.