paralysis: That is what makes the game so much better than Frantic. If you are stuck, just play the levels again to get cash. Whereas with Frantic if you make the wrong choice about which upgrade to get or you don't collect enough cash, you are bound to lose.
You give a choice every time you start the game whether you want it or not. As in, you cannot pass this point unless you answer it. Also, you could have a chck-box to check if you want the game to do the same action every time you start it up, store it as a coookie.
What's a BGM? What's wrong with the buttons?
I like the idea of smithing, although if you cannot make anything stronger than is already in the game, is not much use to me. Also, what do you mean by potion classes?
Could there be a quest to upgrade your amulet by a small amount, which is reapeatable up to a certain point but scales so it gets very very hard by the last time you do it?
Also could the furniture have bonuses attached for in battle?
@kilmain: buy strength potions to improve damage for warriors (intellect for mages) and/or go to trainers to improve HP/MP (whichever is best for you, but almost certainly HP). Good luck! (i haven't even done it yet!
@Pimgd: Keep up the great work, it's an amazing game at 5/5!