After dying, continue just leads to an unresponsive black screen, whereas save&quit sends you back to a main menu where none of the buttons have any functionality. Please test better!
I had just cleared a majority of levels and characters, when the game froze after defeating a boss and now all progress is gone. Shame, for this is otherwise a fun little game.
Fantastic TD game, best I've seen in a long time. Enemy variety, tower upgrades, map layouts, difficulty curve - all around a very well made title with surprising depth. I don't think it's possible to do all the levels with the same strategy, which is rather rare in this genre. Polished presentation and lack of apparent bugs just top it off. For me, easily the best defense game of 2010. 5/5
Solid TD offering. Nice idea with the 2nd level. Couple of mehs, though: Too easy, no strategy required (just rapid & booster), lack of map & tower variety, reset function buggy, heavy lags (especially on 2nd level). 3/5
Good platformer, if a little short. I like the music very much! Two main flaws that have already been mentioned: 1) platform/background art hard to tell apart, 2) death sequence annoyingly long. the latter shouldn't be hard to fix (make it skippable). I thought the boss fights were very fun and am hoping for a sequel (or a title with similar qualities).
Very mediocre TD. Uninspired towers, uninformative interface, lack of music and variety in maps. The only thing it has going for it are the really nice pixel graphics.
no, it's not original, but still a nice little game, if a bit on the easy side. the somewhat crude graphics don't really deter from the enjoyment of deductve puzzleness. ;)
this is seriously flawed - i made it to the final boss after with one wing-use and beat him, only to experience the bug where there is no sword-reward.
now i'm stuck at lvl89 with hardly any artifacts and with practically no money i can't afford any of the offered equipment, so i usually die within the first 1-3 following floors.
is it so hard to implement that the player can choose which shop he wants to start at?
great little game, addictive as hell! i hope that the officially uploaded version will patch those annoyances and balancing issues such as spells practically useless (should be remembered), endgame too short for replay value (make player choose at which shop he wants to start) and fixing the selling bug. would love to see an enhanced version with more items, monsters, levels etc.
btw: is it possible to get the eart eye on the last 10 levels? only medal i'm missing. :/