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Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

no, advanced booster first definately, it allows for you to get your combo up almost twice as fast.

Fighter Defence

Play Fighter Defence

Jun. 10, 2009

Rating: 0

your stopping the player if his _y is less than 0 or greater than 400 (and simmilar with _x), since that point is the mid point, put a 20 pixel or so cussion so that you cant go partialy out of screen for example: if (ship._x < 20) instead of if (ship._x < 0)

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

B55 is good for S ranking, I personally never use skip, because by that time, i had bloodthirsty bow and could pwn anything with pierce or WW.

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

>.>

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

lvl 160, max go outside, curiosity shop, 100m meso

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

ill make sure to tell you when i release it

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

there are so many problems its barely playable. every mission is only 2 kills, theres only 10 missions (all the same), even with 10% acuracy and repel you can get well over S rank, no shop, leveling up has no benefits, no skills, your character is a poorly drawn stickman...

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

Nah, its still not ready to be realeased. only enemy right now is snail, there are still some bugs and unfinished things. maybe a ew weeks from now. Its going to be at http://hunterstory3.webs.com im not putting it on kong, since it doesnt seem right to get ad-rev from someone else's idea.

Hunter Story

Play Hunter Story

Jun. 10, 2009

Rating: 0

meh, i stopped playing after my first ascention, and started working on my own version of HS in flash... importing the sprites takes ~5-10 minutes per enemy tho >.>

The Generic TD

Play The Generic TD

Jun. 10, 2009

Rating: 0

Great. itr seems someone has hacked the HS for first place...

The Generic TD

Play The Generic TD

Jun. 10, 2009

Rating: 0

yeah. lag is a problem. it should lag less in the next game. ive created a more efficient creep movement system.... thats about all so far =P

Polygonal Fury

Play Polygonal Fury

Jun. 09, 2009

Rating: 0

Circles arent polygons, but who cares. "shape fury" doesn't soud as good =P

Hunter Story

Play Hunter Story

Jun. 09, 2009

Rating: 0

"lvl 100 in 3 days lol"... I got to 180+, ascended, and got back to 46 in 2 days =P

Hunter Story

Play Hunter Story

Jun. 08, 2009

Rating: 0

I would'nt try it haydes, get soem experience first, make a png game or 2, maybe a TD, a platformer, etc. onse you know enough flash that you wont have to ask someone a question every 2 minutes, then make a better HS. start easy and build up.

Hunter Story

Play Hunter Story

Jun. 08, 2009

Rating: 0

oh, and haydes, its not as easy as you think. thers no way oyu could make a beter game as your first try unless your some kinda progidy. Check out flowsion.net/forums, go to hunterstory and search for the threas "1.27 source", you can DL the source code for HS there (although it wont work for me >.>)

Hunter Story

Play Hunter Story

Jun. 08, 2009

Rating: 0

@haydes http://kongregate.com/labs I'm working on my onw version of HS, but importing all the sprites takes FOREVER, so im at a standstill.

Hunter Story

Play Hunter Story

Jun. 06, 2009

Rating: 0

acention test was EASY ith bloodthirsty

Pong

Play Pong

Jun. 04, 2009

Rating: 7

yes it is. its pong after all...

The Generic TD

Play The Generic TD

Jun. 04, 2009

Rating: 0

i could have made the tracer run through isntantaneously, but i was a noob back when i made that part (like my 3rd day as a programmer), and i find it amusing.

The Generic TD

Play The Generic TD

Jun. 04, 2009

Rating: 0

@ nev, the "tower not working" bug occurs wiht laser towers. im not sure why, but the tower is working, just not showing the animation. @ surrender, never engcountered that before... hmmm. @ welcome actually, durring that impatinece maximizing time, a "tracer creep" is running through the map, and calculating the path for the creeps to follow, so i dont have to recalculate it for every creep.

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