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Tsugaroo's Comments

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Tainted Kingdom

Play Tainted Kingdom

Apr. 20, 2009

Rating: 0

This game was almost a lot of fun. But, as may people have commented now, the balance was atrocious. If it was fixed (adjusting so its not always 1vs1, damage reconfiguring, etc) it would be an awesome game.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Apr. 16, 2009

Rating: 0

:P easiest hard badge in a long time.

Storm Rage

Play Storm Rage

Mar. 31, 2009

Rating: 0

This game bites. the AI has a set path and will run right into /over

Azul Baronis

Play Azul Baronis

Mar. 21, 2009

Rating: 0

Eh... Maybe I'm missing something, but i was really unimpressed.

Balls On A Leash

Play Balls On A Leash

Mar. 10, 2009

Rating: 1

interesting concept. Adding a 'charge' button or levels/bonuses/waves/powerups or something in that vein, as others have said, would make this game much more interesting.

Don't Look Back

Play Don't Look Back

Mar. 04, 2009

Rating: 0

This is really a neat game. I love the 'old' style of it. No complex graphics, no complex gameplay, just a really simple, really *good* game.

The Marvelous Misadventures of Flapjack Game!

Play The Marvelous Misadventures of Flapjack Game!

Feb. 23, 2009

Rating: 0

-_- WTF.

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

Feb. 23, 2009

Rating: 0

nice game, although sometimes the mouse clicks didnt respond.

Mushroom Revolution

Play Mushroom Revolution

Feb. 22, 2009

Rating: 0

Pretty good game! Gets kinda longwinded after a while though, especially if you die and have to re-do a level. Repeatedly. TowerDefence games are my favorite type and I love the game, but I really feel like it just bogs down after a while. Also, the framerate drops after a while such that i HAVE to run at 2x or 3x just to keep it moving, but i suspect that may be about me and not the game.

The Torture Game 2

Play The Torture Game 2

Jan. 28, 2009

Rating: 0

I'm equally amused and disturbed by this game.... additionally, it would be more "interesting" if the person tried to resist while still alive. Although I can only imagine that would be infinitely harder to design.

Cure Steve Jobs

Play Cure Steve Jobs

Jan. 22, 2009

Rating: 1

The delay between clicking and the time it hits Jobs is FAR too high; to the point of making the game almost impossible. Reduce the delay between shot fired/hits target and you'd have an ~okay~ game. As it stands, this one's a bit of a stinker.

Battle Gear

Play Battle Gear

Jan. 02, 2009

Rating: 0

Never got to play the first mission due to a scripting error in flash player 10. Additionally, a lot of spelling errors. I'm guessing english wasnt the first language, but the spell check button would do just about anyone a world of good.

Apocalypse

Play Apocalypse

Jan. 02, 2009

Rating: 0

pretty cool game. it just feels like it needs another element to it somehow. Not in the way of spells, but as far as gameplay. Perhaps adding a different type of stage somehow. I dont have any specific suggestion, it just feels like it needs.... more.

Epic War 2

Play Epic War 2

Dec. 25, 2008

Rating: 0

Game is/was very fun; difficulty curve seems about right, although i haven't yet beaten it. The autofire function doesn't appear to work, though.

Crash Down

Play Crash Down

Dec. 22, 2008

Rating: 0

Starts fast, I agree. Additionally, the mouseclick only works if you're actually ON the block in question as opposed to anywhere in the 'square' space it takes up. A small difference, but a significant one, since it means you can 'miss' when you click.

Box

Play Box

Dec. 08, 2008

Rating: 0

Actually, upon more careful examination of the weight physics, it's not so much too "heavy" as too slow to respond. While it's hard to pull the block out of a free-fall, it's equally difficult to stop it from hitting the ceiling if it goes to fast upwards. Consider increasing the keyboard sensitiviy. Also, consider adding WASD key support for leftys.

Box

Play Box

Dec. 08, 2008

Rating: 0

It's not bad. Obviously it's visually not particularly impressive, but consider putting even just blanket colors along the background. Segregate empty space/walls with colors. Also, the weight physics for the block are very heavy; it drops like a stone as soon as you let go of the mouse. Consider "lightening" the load, or reducing the "gravity," as such.

xxx

Play xxx

Dec. 08, 2008

Rating: 0

In addition to probably violating some sort of content restrictions (which i'm sure are dumb, but you agreed to them so you cant complain about it), this is one of the most unamusing things i've seen in a long time. It's just stupid. It's not even stupid funny, it's just plain worthless.

Crazy Climber

Play Crazy Climber

Dec. 08, 2008

Rating: 3

ehh..... okay. Nothing special, but nothing atrocious, either.

black fish 2

Play black fish 2

Dec. 08, 2008

Rating: 0

It's nothing innovative or incredible, but I'm guessing you're sort of "learning the ropes" with flash. Given that, it's not *bad,* either. Everything works properly, the collision detection seems good, scoring system functions (although increasing the size of the in-game display would be nice.) Amusingly, I like the blue color you chose. Better than anything I could write, anyhow.

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