xDivinity: well, let me explain. Everyone is upset with energy system, because it's implementation in games made by this developer is utter crap. I've played quite a few casual games myself and they allowed me to play from under five minutes to even several hours if I had free time. But this one here... It forces me to play for less than 30 seconds. And after that I have to wait for 30-40 minutes until I can «play» again. This is way too limiting.
luigifanboy64: to all people complaining about complaints in comments: We get it, you don't like it, now please stop your senseless whining and let people express their rightful disdain. If you don't like it don't read our comments.
iceecold: oh, come on… Are you for real? The game is here, on kong. And it even has badges. Why in the world would we go to notDoppler?! http://www.kongregate.com/games/sigames/scgmd4
Wow, don't you just love it when your teammates act as mentally disabled pregnant turtles (Aiming AT the goalkeeper 80% of the time? Missing three goals in ten minutes? You name it…) and then YOU take all the blame for it. Just perfect…
Okaay. Pros: nice fluid animations, promising storyline. Cons: the game is way took luck based with current grid. Shields are useless — what is the point of stalling for turns when you instilled such fierce turn-limit? Heal is useless more often than not — it's usually doesn't even cover combined attack of enemies. No proper tutorial. No proper backstory (it's frustrating to just be thrown into the MIDDLE of storyline. Extremely). Comparing equipment is a huge pain now. 4 types of attacks, that only different in animations and extremely annoying system to force you use them — proper implementation of weaknesses for each enemy would've worked much better. Worst of all: the game is one huge memory leak. Lags are just insane if you play most of the game in one sitting. 3/5 just because I like the concept and hope you'll improve.
Well, I won't be original, since I'm going to complain about energy. Mind you, I'm not against the system itself, but this game realization of it. I have to wait an hour to have a one fight with an enemy I have to defeat 10 times? Really? Oh, and in order to actually open up a passage I have to also beat 11 once-in-50-minutes and 9 once-in-40-minutes battles. Even with lvl-up replenishing energy it's still way too much.
For a game that requires to have both hands on keyboard, this one certainly lacks a way to use (and even access!) menu without a mouse. Doing some songs can be frustrating as is, and inability to quickly restart them does not help.
Firewarrior46: 1) Have someone from another map send you invite. 2) Recycle and rebuild your map room. 3) Have your yard completely destroyed. Only first one have 100% guaranty though. Also, if you read forums, you should`ve noticed questions thread. Next time ask your questions there.
hiblast: you get shiny for picking up shrooms FAST. There are no chances involved. You pick it as soon as it popped, you get 8 shiny. A while later - 3. Much later 0. Can`t tell you exact time ranges though.
magmademon: that would be a first truly impossible badge. Cause some quests are bugged :P But all other stuff you offer.. Are easy to get. Time consuming, yes. But still easy.
badgermman: just wondering. Where did I imply otherwise? I tried to say that in this game skill can beat money. But if someone has both skill and money... He would become an extremely powerful and would likely end up at the top of leaderboard (if that thing wash`t bugged). Which can be considered a victory.