Hmmm, I destroyed the pirate Hangout on level 6, Madjel. I docked at the station for repairs, saved game, and when I exited the station the Hangout reappeared? But Madjel still shows as 'Green' in the Galaxy Map. Is this by design?
There's no ship inventory, you can't see what weapons or shield generators you've bought and equipped? Or how many weapon slots your ship has equipped?
I kinda feel sorry for the alchemist. After drinking 4 Potions of Carapace, every other level he starts by saying "I'm a monster" or "What have I become?".
I'm having the same problem as thunderwarrior12, after securing and fortifying 4 areas to the max, somehow the game doesn't allow me to progress any further?
Found a bug with the combat. When facing a zombie horde, sometimes when I press 'S' and step backwards, a random zombie with float to the top or bottom of the screen and be permanently 'stuck' to me.
Several things that could be improved: (1) Have a full-screen mode as this game resolution is too big for my laptop and can't be adjusted (2) Combat needs to be revised, melee weapons do too little damage to packs of zombies and raiders (3) How come we can't form teams? More players working together would stand a much better chance of survival (4) Revise the point system or change the points needed to build decent melee weapons and armour
Also either revise the Supply production, or change the amount of Supply needed for upgrades to Level 3 and beyond (buildings, units, research, etc) as there's never enough of Supply resource but always plenty of Fuel resource.
The amount of fuel and supply for the HESCO barricade upgrade needs to be looked at, it's much too high when compared to the other defensive buildings.
Great game, but needs better controls such as being able to select all units of a certain class. Too often the reinforcements arrive en masse and its a struggle to sort them out before the next wave begins.
First puzzle, the door lock: Look carefully at the scratches on lower left and right sides of the lock, they give the combination to open the door. + this so others can see
yes, but now that you can farm hideouts in deadspace, i guess i can make the normal hideouts persistently dead when killed.