Simple game, but it's obvious that this isn't meant to be challenging. The artistic style and music choice was excellent. I would have enjoyed more, but as it was this game was fun. More please. :) Rated 5/5 stars.
Fun game, but it has issues. The aspect we view from makes it very difficult to tell when you'll just barely stay on a ledge or when you'll fall. It sometimes feels like the game flips a coin. This isn't the style of game to be using pixel perfect jumps. Complex? Sure. This is not a side-scrolling platformer though. The jump at the end of 49 that requires you to almost fall off of the platform in order to reach the other is just ridiculous. There are times when the tunnel doesn't want to rotate when it should and others when it will when it shouldn't. Killing my momentum mid-jump isn't fun. This game also tends to lag pretty easy. It was fixed with a reboot, but you're sucking some pretty serious resources even at low settings (first person to try to blame my computer gets a backhand). The game gets a 4/5 because it's still fun despite its problems. Work on hit detection for the floor and fewer pixel perfect jumps and you'll have a good game.
This game was a cool idea and had possibility, but it was completely ruined by bad design. White snowballs on light/white colored backgrounds. Random places to get stuck on the map. No save feature. WHO THE HELL PUTS THE RESTART BUTTON ON THE RIGHT SIDE? Yeah, that one got me too. Also the fact that you can get stuck in a loop of having no ammo and dying, but you only start with 200 ammo and no chance to buy more. I ran out of ammo at level 30 and I've been stuck for some time now. Why can't I return to the store? Why can't I buy more than 500 ammo? Why does this game bog down so many other computers (I haven't noticed it personally)? This game had potential, but it needs some serious reworking. If I wasn't so close to the hard badge I would have quit a while ago. Honestly I can't blame you for the quality of the game. I blame admins for giving this game badges. You come to expect a certain level of quality from featured games. This game lacks that quality. Next!
Bravo! I love how it makes fun of people like me who are true achievement whores. Lots of fun too. This one needs at least an easy badge. This one has found a place in my heart right next to You Have to Burn the Rope.
Simple. Fun. First sniper game that I didn't curse like the sailor that I am because of poor hit detection. Some minor grammar errors made me twitch here and there. Story was a little sappy at points, but overall pretty good. Actually being able to spend the money would be a nice addition for Clear Vision 3.
I'm rarely harsh in my ratings and critiques, but this one deserves the 1/5 it's getting from me. Your tutorial doesn't explain things clearly enough. You say that triangles build the strongest bridge... I've had complex webs of bridges fall under their own weight for no reason... and yes, I'm using the anchor points. It's as if conjoined pieces say "SCREW IT!" as soon as you hit T and throw themselves into the pit. I've managed to make the first two bridges work. Both times I've set up structurally sound bridge designs and the thing doesn't even last long enough for someone to touch it. Both times I've managed to pass it, it's been a single steel bridge with single support beams coming straight down from the anchors.
Fix it, please. This could be a fun game.
2/5 because of MAJOR bug that happens too often for me. Normally around day 2 or 3 my gun stops working outright. Can't reload or switch weapons. Requires a page refresh to fix.
Very fun. Too easy for past selves to sync out, though. I'm stuck on 18 because of it. I know how, but they just won't play nicely. 4/5 only because of that issue.