4/5
It's a good game, but it could use some polishing.
Also, it would be nice if upgrading your resilience (scales) also decreased how long it took your fish to recover from returning to the water after a jump.
Why are some of the levels dependent on upgrades if the upgrades are neither given to you nor is it told that you need them.
I fully upgraded the first one, but I cant finish any levels to get more exp to finish levels...
2/5 Because I'm sick and tired out trying to get past all of the crap levels by Dim, that are just luck. Without those levels, the game would be at least 4/5
Great game, it could use a save button though, and why did I randomly have insane waves?
Wave 17: not bad, a few big guys, two jumpers, some of the weak throwers, and some base units.
Wave 18: WTF 7 big guys, 8 jumps, 4 queen throwers and hordes upon hordes of mini's
For those of you getting killed by archers. Use magic type cards. It will destroy them.
I love this game, its fun, but has a few things that make it hard to keep playing.
I think that the base cost of drawing cards should be dropped, if you don't start out with a gold mine card, you will have a very hard time winning.
The opponent has no wait time or material restrictions...
The Killing Moon card seems, at least in the games I have used it, to favor the opponent when creating the skeleton warriors, and it works against me more often than not.
sigh....
I just beat the third actual mission before it started, because it wont let me start a level without shooting my gun as the screen loads, and it just so happens the target was in front of my gun when this happened... Please fix this