Sound 5/5 - Love this kind of soundtrack. The same music with variations through the level. Graphics 4/5 The balls could be filled, maybe... Gameplay 5/5 Although kind of repetitive, the additions every level make me keep playing.
*****
Apart form the card/badge not coming,
5/5 for gameplay, sound, and 4/5 for graphics. The druggy power-up is kinda dizzy, and you should put a warning before the game starts. 5/5 stars!
I still want my card XD
agreed with leavescat. it's ragdoll physics, but you should/could have a aim control a little independent from the movement. like, you could aim with the mouse to where you would like to shoot, but depending on the position your ragdoll is, the shoot will go a different way.
I'm sorry, but I surely play better than you. I actually have finished this game. Did'ya?
No offense taken, but, you should respect other ppls opinions. Even more if they do give a reason to think that.
Sound 4/5 The music is cool, but the firing sound isn't worth its loading time (although it may be quite small XD). Graphs 5/5 Love the ships' faces! Great job. Gameplay 2/5 Sorry guys, you just screwed it this time. First: Not all keyboard drivers allow three arrows plus the space key at the same time... Second: Although it's a ragdoll game, we should be able to aim. At least have a simple control to where to shoot. I ended up simply holding the space key and avoiding the shots. Eventually I shot down the ships. Final 3/5.
Graphics 5/5 Simple, but got the job done XD Sound 4/5 Kinda SNES'ish, personally I find it irritating. Gameplay 4/5 some items could be explained before the level loads, like what do lasers do and which columns are elevators and which are scales. PS.: Loved the "time-travel" theme, paradox and etc...
Sound 5/5 Love the music. It's catchy.
Graphics 4/5 sometimes it's kinda hard to distinguish the units. Also improve the copper/silver/gold tile. They should appeay in veins, not like piles.
Gameplay 4/5 As I said, it's kinda difficult not to get lost between your units (and theirs also). Dunno, maybe make the map a little bigger, maybe a scroll function?
At Razielle: When you criticize, say WHY you think so. Give constructive advices, please.
Sound 5/5 - Basically what? The soundtrack, rifle shots and "mission accomplished" sounds. Not much to worry about :) Graphics 5/5 - As good as the first one. Gameplay 4/5 - It was kinda interesting finding out what to shoot and when. However, you should check the "The Last Speech" level, for I had to do it thrice to actually hit the guy. Also, check the spelling on some places. 5 stars.
Oh yeah... The last one, the building's ceiling that only apperas after the sun arises is buggy.
Also, do not post walkthroughs or ask for them. There's a website for all of them: Kongreguide!
Graphics 5/5 - Nice photos and editing. Sound 5/5 - Soothing music. It doesn't gets in the way of finding the diffs. Gameplay 5/5 - With the introduction of simmetric scapes, the eye-crossing trick won't work anymore, thus making the game a little harder therefore, more enjoyable. Also, I liked the diffs that only appear after something has triggered it.
Graphics 5/5 Not much to expect from a thinking game though. Sound 4/5 It gets a little out of sync after some levels and, as previously said, the "music" becomes just a bunch of bleeps. Gameplay 5/5 Love this kind of game, that mixes the games' music with it's gameplay.
Not a game that would get my attention. Kongregate just added badges so that people would have to play it. Gameplay 3/5, Graph 3/5, Sound 3/5 (The music is kinda sticky though).
a honest trick (no bugs, no cheats):
cross your eyes and overlap each image (like when you look at cross eye 3D images). Eventually the spots that makes you loose focus are the "differences"!