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tucalipe's Comments

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SAS: Zombie Assault

Play SAS: Zombie Assault

Jan. 21, 2009

Rating: 0

Fun. 4/5, but it lacks a few tweaks. The silhouette you used for MP5 is one with a HE Gren Launcher attached. Also, think of a pistol holding 60 bullets on a clip. I'd also either reduce the volume or change the "Max ammo" bonus sound. The scrolling system could also be improved, although I'd stick to a fixed view like Zombie Horde 3, or a more smooth view like in Notrium or Generic Defense. But keep it up. Looks nice.

Grid

Play Grid

Jan. 21, 2009

Rating: 0

Good puzzle game. Though the in-between lv transitions are excessively slow. Maybe you could speed it up or allow the player to skip the transition. 3/5

Aquanum 1.5

Play Aquanum 1.5

Jan. 18, 2009

Rating: 0

Also, it's "how TO play" =] If there are no credits I'll assume that you draw everything, made the music and programmed it right?

Do Not Press This Button.

Play Do Not Press This Button.

Jan. 18, 2009

Rating: 0

My brain has turned into a soup. 3/5

Pathmaster

Play Pathmaster

Jan. 18, 2009

Rating: 0

3/5. It lacks a pause, you shouldn't keep the timer on while the player hasn't put his/her mouse over"Start". And a music On/Off toggle. But the concept is good. You could even extend that game. More paths, more traps, etc

Marbyl

Play Marbyl

Jan. 18, 2009

Rating: 0

Nice concept. 4/5

Aquanum 1.5

Play Aquanum 1.5

Jan. 17, 2009

Rating: 0

Oh, and, apparently, it lacks a preloader.

Aquanum 1.5

Play Aquanum 1.5

Jan. 17, 2009

Rating: 0

After playing a little more, changed my vote to 3 =]

Aquanum 1.5

Play Aquanum 1.5

Jan. 17, 2009

Rating: 0

2/5 The concept is a little overused already. But the music is good. Though it lacks a return to menu button, as well credits. Loved the music though.

Two Rooms

Play Two Rooms

Jan. 11, 2009

Rating: 0

Concept, sound and graphics 5/5, specially the soundtrack!

Bowmaster Prelude

Play Bowmaster Prelude

Jan. 09, 2009

Rating: 0

This game would have badges if it were a full game. As many of you may/should have noticed, the game is Bowmaster *Prelude*, which means the game is actually still WIP, so no meaning on adding badges to an incomplete game.

Shrink

Play Shrink

Jan. 09, 2009

Rating: 2

Sound, and graphics: 5/5. Gameplay 5/5, but just a tweak: When the borders become red, they stop glowing orange when resizing. IMO they should still glow when resizing.

Bullet Bill Two

Play Bullet Bill Two

Jan. 09, 2009

Rating: 0

It's not too fast. I got to 4-2 easily... You guys just need a new mouse =] Anyway. Graphics: 4/5 for the nostalgic feeling. Sound. 5/5 Original ones. Great. Gameplay: 2/5 Need some more instructions on what does what. Also, make the background scroll about half the speed the level (a little faster than in 4-1), so you don't get dizzy with the speed.

Madness Combat Defense

Play Madness Combat Defense

Jan. 09, 2009

Rating: 0

Unbalanced, Not posted by the original author and not 100% on the screen. 1/5

DeConstruction

Play DeConstruction

Jan. 08, 2009

Rating: 0

The Load Game doesn't work, if you place a bomb, fire, then place another bomb, the latter doesn't explode. Some music, plz.

Myon Ball

Play Myon Ball

Jan. 08, 2009

Rating: 0

Graphics: Good for a breaker game. Sound: Extremely annoying and completely un-related to the game. Needs music. Gameplay: The ball is too slow, and imo, you shouldn't differ the good power-ups from the bad ones ith blue/red. You should only have their effect graphic on the falling block.

Four Second Frenzy

Play Four Second Frenzy

Jan. 02, 2009

Rating: 0

I ****** hate this game! I died at the last level! When that bar is full I'm supposed to have completed the damn game!

Mesmemarble 2

Play Mesmemarble 2

Dec. 31, 2008

Rating: 0

Awesome Music \o/

Battle Gear

Play Battle Gear

Dec. 31, 2008

Rating: 0

No matter how I upgrade the units limit I still get a "Only 16 allowed" warning

Warbears Adventures : An A.R. X-Mas

Play Warbears Adventures : An A.R. X-Mas

Dec. 27, 2008

Rating: 0

Also, wait until the credits are finished :)

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