> For a showdown of the Unity game creating software, it looks quite good. I'm not acquainted with Unity, but have you thought of adding NPC's or interactive features?
That, and a few more steps, and you'll have a RPG!
Interesting new way to give a "back-story" on the Get-Cargo-Deliver-Cargo Physics game... Although there are some graphic glitches, like boxes going invisible for a couple seconds...
Also, you gotta click twice to lower the claw after loading a crate
@ Gnarleynilly21: Last time I saw a girl crying in a chair, I unloaded my shotgun on a shadow on the wall XD
Me thinks the story is awesome, etc, etc... But ending the game with absolutely no knowledge of how I advanced idontknowhowmany months forward and who/what the heck is/was Aurora... I don't know. I think I just bloody hate clifhangers :P 4/5
> Lil' problem is that you actually have to click on very specific spots to hit the enemies. Layering is also another issue, as I had those thing-throwing dudes hidden behind two fat butchers...
There's an exploitable bug that should be corrected ASAP: If you right click in-game and move your mouse out of the game area, the red square also moves out of the game area, and it can't be reached by the enemy squares. Please fix that, will you?
> Even though asking for Kreds on a website whose page title is "Play {string}, a FREE online game..." to use a certain feature, I still give 5/5. Another disadvantage is that because you need to pay for the castle editor, there are no good community-made castles to destroy but one...
> This proves one thing: Don't go Tomb Raiding if You Have No Legs :D
JK. Very original game, as well challenging. It gets easy when you get to master the slingshot skill.