Can we get more contrast between blue-modded and blank units? I find it a little hard to distinguish those, especially outside the Vault, which is the only place the price (plat vs credits) or anything else distinguishes them at a glance.
You know what's great, when the game lags so brutally on load that it wastes the entire day for you without paying attention to your frantic attempts to pause it. That's just wonderful. Makes me really love the quality so lovingly built into this. Makes those fancy animated graphics really worth the loading time.
Wow, hotkeys are pretty broken here... hitting 2 with the ranger selected (for point-blank shot) while the knight has taunt available to him... activates taunt on the ranger? and also uses up both actions?
Happened once, then I reloaded the save and it happened again.
I discovered an interesting thing about shield spells recently: less is more. That is, you might think that percentage power increase runes are helpful with shield runes, as is normally the case, but exactly the opposite is true! Percentage power bonuses do shove up the amount blockable per hit, certainly, but they increase the cost faster than normal; contrariwise, percentage penalties increase FP slower than normal. Therefore, what you really want to do in most cases is combine runes with high built-in power and runes with steep percentage penalties, since otherwise you'll have to sit around and wait for flux to go down (tedious), sacrifice/sublime it away (hurts, a bit tedious, works very poorly with long-counter, not always available), or suffer the penalties of overflow (don't). So far, I've gotten a spell on one character that will block up to 2 points for 0 FP per hit (!!!), and another one that blocks 5 for 1. Continuing research: whether flat +/- power modifiers are helpful.