Game is limited but the concept is strong and has real legs. Bouncing off the top of the screen is a nice touch. Control (particularly with keyboard) is floaty.
Level ten is the first with the shotgun weapon AND a bigger level. Zoom around frantically early on to find bubbles to pop. Move between shots to stay close and get all the gun hits in. After that it's running the timer in defense. May take a few tries (luck is an issue) but it's not as tough as it first seems. If you sit in the middle waiting for stuff to expand to you you'll lose every time.
*its, not it's
That's what I get for typing while on the phone.
Since I have to post again for the correction I'll rave more: this game has me shouting at my screen. Some complain about the music but for me it only adds to the tension. Once you get up to 7 or 8 you start really caring about those bounces. This game is pure skill. There are some bugs (unless corrected in the Kongregate version) but they almost work in its favor.
This is on my list of best video games ever made--Flash or otherwise--and I've been playing them for a long time. It's minimalism is perfect. You can't do much but boy does it count. I know one person who puts a ruler on his screen to plan shots if he has a high point game going.
You'll know within minutes if you're hooked or not. If you are, you're screwed. This game is a slow motion tension-induced stroke in the offing. no...no...no...don't....!#!@$%!!! when a ball expands/moves JUST A HAIR over the line.
Movement/targeting is floaty which is fatal for a brawler. Otherwise it's exactly the same game as hundreds of others. Stupid fun for a couple minutes. The art is solid stuff (though if I never see another huge eyed anime girl I'd die a happy man).
Clever and more fun than I expected it to be; I prefer it to the Stacker games. The multiple gravities works well.
Several levels could be trimmed from or consolidated in the extended tutorial and the gravity(s) introduced earlier.
A reticule or other visual would be nice for the mouse weapons. It's very easy to loose your location on intermittent ones like the fireball.
Otherwise a perfectly competent raiden/1942 clone (including the beyond-stupid story). Fun little break. Medium is dead on for the badge difficulty.
RandaxKull said,
"There should only be about 1 miss per 5-6 attacks, not 1 hit per 10 attacks. Nice try but currently unplayable past lvl 3."
There is a whole stat connected to hit/miss. Which is explained, and the miss rates are unmissable over the targets' heads. If you miss too often get closer or get more hit.
Nice proof of concept. Thin content even for the repetitive sort of game it is. Extremely easy--once my Vagrant had a decent 3 AP gun I stopped looking at the screen during fights. 1,1,1, arrow key (to burn spare AP point). With talent to get -1 AP it became start level, listen for combat sound. 1,1,1,1,1 repeat until wandering mobs were down then go find the defenses.
Some levels with letters not intended for the final word have multiple valid words. Level 13 should be solvable with frag or flag (both can be positioned on end location). Most levels with multiple valid words can not be positioned so it's not an issue (fan/haj for example).
The demo status is fine and this one is generous. The gear buying interface is terrible. Sort by level, buy a piece, it un-sorts. Don't remember what you're wearing in a slot? Leave the shop, check, return, and re-sort. Add repetitive gameplay and I'll pass.
An clone of the much missed Word Yacht.
Dictionary makes or breaks a word game and this one is pitiful. There are many free to use good ones. Instant 1 ranking. Mouse only entry is another instant 1 for me on a timed word game. I'm inputting letters...and sitting in front of a device designed for letter input. Gosh!