I really wish that they would let you save what planet you're on along with all the progress made on it. It gets annoying, especially further into the game, when you have to keep on digging down 150+ feet to get the more valuable metals.
Respawn rates are on a timer that rotates from 0 to 60 to sync teammates together. So it may seem random, but the losing teams always have shorter times on average and the winning teams higher, in order to give the losing team a fighting chance at winning.
I really HATE how the AI always seems to get a 90% chance at having everything they do succeed. The energy bar is also a really big drag although I'm glad they gave us the option of buying more max energy with gold. But still, the energy is a big problem and leveling up should do something more than just refilling the energy bar.
They should make it so that you could mark which ones are definitely correctly connected so that you won't move them by accident and mess everything up.
The random "a random dog that you've never met before got killed" events are just annoying. I lost all of my happiness because of those types of events. :/
How exactly do you save your partener? I spammed G for a while after he got mobbed by zombies, but he was still sitting on the floor. Then I tried to see if I could press E and help him up. When I finally gave up and tried to leave the area, it told me that if I left the area, my partner would die. So how do I save him? Any hints?
Are you bloody kidding me? I thought the name of the game sounded familiar... then when I got here I remembered it was another MMORPG that I played for a week and then quit.
I like the work that Tig and Meli have put into Transformice. I'd say that it's one of the best games on the Net with the most interesting concept and deserves a 5/5 and fav. But unless they do something about all of the stupid trolls and flamers, the fun of this game is diminished to a 1/5.
Respawn rates are on a timer that rotates from 0 to 60 to sync teammates together. So it may seem random, but the losing teams always have shorter times on average and the winning teams higher, in order to give the losing team a fighting chance at winning.