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Kongai

Play Kongai

May. 25, 2009

Rating: 0

daruler: Your of by two orders of magnitude; if you're talking a percentage, multiply by 100 -- 0.02187%. Still extremely rare of course - 1 in every ~4600 games or so.

Kongai

Play Kongai

May. 24, 2009

Rating: 0

Blood Vial gives you a 100% chance to heal an additional 2hp each turn, on top of the 1 you normally heal. This is a bug; it's supposed to be a 75% chance to heal an additional 2, a 25% chance to do nothing. |||| Kong Bot is awful, and it probably won't be fixed because it's not important. That said, there are times when you'd want to intercept instead of using RD - versus MLM is one obvious example.

Kongai

Play Kongai

May. 23, 2009

Rating: 0

So it sounds like you'd want it to ideally be 25% chance to revive once per game. Congrats, you've made it even worse than Flash Powder and Quickening Powder! |||| Let me try this one last time. 70% of the time, Phy is like having NO ITEM AT ALL. 21% of the time, it's like having a normal item (Death Mask, but slightly better). 9% - That's less than 1 out of every 10 games - it's better than a normal item. It's simply not very good most of the time, and rarely it's great. Kongai has luck in it, and there is nothing wrong with the item.

Kongai

Play Kongai

May. 22, 2009

Rating: 0

daruler: No, more cards does not equate with more balance. Everything added needs to be carefully balanced with everything else, or it could easily be over or underpowered. |||| As for the Amazons, Anex is probably the best card in the game at present (with Valk Charm); Phoebe is actually subpar. Helene is, admittedly, awful. Ambrosia is fine; CC and VV are a little strong but not excessively. Yoshiro and Ubuntu round out the top 5 in usage, so really no group of cards is seeing less use overall.

Kongai

Play Kongai

May. 22, 2009

Rating: 0

You can win cards by winning games as well; challenges aren't the only way. |||| Shadow Wrath is supposed to hit fleeing; the text needs to be updated. Amaya is weaker in other areas compared to VV ro Zina, so SW is stronger than the other deck-hitters. |||| Phylactery is not overpowered; it's right where it should be. 70% of the time it's a completely useless item. 21% of the time it's an average item. 9% of the time it's an excellent item. |||| The game never takes 'hours to play'. The closest you'll get to that is Juju-vs-Juju with all other characters dead. Some games last 20+ minutes, but I'd be very surprised to see more than 1% go past 30. Many are only 10.

Kongai

Play Kongai

May. 22, 2009

Rating: 0

What the heck, I'll reply to the last ~15 pages of comments: |||| The ranking system goes + or - 15 ranks from where you're at for matchups. With the modest number of people playing at any given time, this is about right; if it only matched very close, you'd have to wait forever for a game. Also, higher level people hate playing you as much as you hate playing them - we risk losing a LOT more rank points than you do (e.g. SR30 vs SR15, if SR30 wins they get 50, but if they lose they lose 150.) |||| Phoebe is certainly not one of the best characters; in fact, she's one of the worst. Power Lash is efficient, but incredibly difficult to actually pull off against a competent opponent. As for Helene, yes - she is the worst character in the game. She's still usable, though - everyone is viable and no character is useless. |||| Quickening Powder IS bugged. I suggest not using it because it's awful, but if you do ignore what it says until after the maneuver phase.

Pillbug Run

Play Pillbug Run

May. 11, 2009

Rating: 0

A reasonable light puzzle game with some annoyances. Some very easy changes could go a long way: * When selecting block types with the mouse, set the area they are selected by to the entire square, NOT just the shape of the piece. It's very easy to click attempting to change your block type only to end up placing what you were previously placing because it didn't actually switch. * Add a visible restart button to the side menu for levels. * In the level selection screen, change levels simply by selecting them instead of requiring a separate click of the play button. * From the options menu, a 'return' button would also probably be a good idea, to quickly hop back to the level you were just on. (I'm aware the first 2 points are covered by the keyboard, but they're easy changes - no reason not to have it work well for both keyboard and mouse!) Music is fairly good as well =)

Developer response from MBtheI

Now that Kong has a 'reply' option I just came back to mention again that I thought these were good suggestions and I put them all in within 24 hours of the comment.

Red Moon

Play Red Moon

Apr. 23, 2009

Rating: 0

Poor control and blind jumps are the bane of a good platformer game. Good music does not make up for such deficiences.

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 24, 2008

Rating: 0

I like how every comment is either "It's too easy." or "It's too hard!" Theoretically that means it's about right I guess? Put me in the 'too easy' camp at any rate; I never lost a mission, and you can beat the final level with nothing but Copters - I built no other units and didn't even use my special attack :P Cake walk all the way through.

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