Incredibly fast paced. A pause button for adding all assignments without rapidly advancing days would be nice. I was also really disappointed at the short campaign. However, everything about the mechanics and overall idea is flawless. It's a VERY enjoyable game, 5/5.
Love most aspects of the game... I just get the feeling of "What am I trying to build towards??" I get killed/surrender ONCE and I go back to square one. I have upgraded units this time around, sure, but so do they. 5 levels? I just think it would do the game some justice to make tons more levels of progressing difficulty, throw in more bosses/cards/upgrades, upgrades to the general unit, etc. It's almost there. Hoping for a sequel!
Note: Nauto98001's top rated comment flaw- you cannot start in Madagascar with this method. If you do, you will not be able to infect other countries because the virus can't travel any other way than overseas (for which you need waterborne).
I'll give sexual favors to whoever's in charge of making badges if they give this game what it deserves. I'll sell my soul to the developer if they make a MUCH bigger sequel with a sandbox mode (and a pause button).
I move to strategic positions to make shots easier before firing. The enemy: positions self on opposite side of me then shoots a shot around the galaxy that hits themselves and I win. This is like swiper doing as dora says instead of just shooting the bitch and swiping her cookies.
I spent my life savings on this... lost a wife, my kids, the dog, house, car, etc... just so I could buy a few weapons. Oh wait, no I didn't... I realized it was crappy before spending anything. Lawls.
Fantastic game all around. I only found a couple issues. The main one is quite obvious... mouse over coin systems are RETARDED. Do away with it. The other is that there doesn't seem to be any advantage to rotation of the units... either way, they seek out their enemies automatically. I would throw in a little extra with the leaders of each unit. They could act as captains with certain abilities and/or stats. Then, you could throw in a few more mercenary units to chose from, giving the game a bit of an RPG feel. Just a thought.