Awesome game, lots of potential, new mechanic I'd never seen before. Gave it one star though. At several points you are FORCED to take damage as you transition zones being too large to dodge bullets flying at you, and for whatever reason your bullets do nothing to an enemy not your 'size'. Would have given it a 4 otherwise, but serious design flaws lose lots of point.
0's on empty column rather than just a blank space would be nice. I spent a long time on a puzzle that was much harder than it needed to be just because the game is unclear on what it wants.
Cardinal sin of flash games, volume toggle but no slider. Maybe I'd like the game sounds to be somewhere between deafening and silent?
Also, site specific content? Really? I'm disappointed in you.
3/5 Decent game, but some glaring issues. Heavily defended choke points at the very end of each level means a high probability you'll be replaying at least a few levels, this stops being fun fast. The very nicely done commentary adds some flavor to what would otherwise be a fairly repetitive drive, hearing the same commentary over and over gets old fast though, ties in with the forced repeat of levels. And the fact that the levels are so long I understand is a balance issue with the upgrades, but replaying the same level over and over that you do fine on right till the home stretch, not fun. There must be a middle ground.
Auto looting the items if you have free inventory space would be really nice. I can't tell you how many times I've accidentally left items behind I wanted.
Ability to refund spent talent points would be nice, I decided half way through I didn't like one guardian but now the points spent on upgrading him are wasted, Also unlocking more than 6 max helpers would be nice.
And of course I'll echo the 'more levels' requests.