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The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Oct. 10, 2013

Rating: 0

5. this one was already mentioned as well, but I think it could make a great impact even in all tower-defense games, so I mention it again. Anyone who played Cursed treasure will know what I am talking about: There was the crypt, which could accumulate up to 4 charges of its shot, and fired all of it at the first enemy of the next wave. It could switch between enemies mid-air if there were any other. How many shots I wasted on ninjas (who disappeared after shot one time) and on weak ones (who had died from the first, and the 3 others was wasted)... The point: tower AI could, and should be improved, because of problems like this in Cursed treasure, the one mentioned in point 1. and the also mentioned earth towers hitting a single enemy instead of a pack of 10.

The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Oct. 10, 2013

Rating: -1

3. The rain spell is really annoying as one already said... It shouldn't slow my towers! 4. About the keeperpedia: Please tell the in-game effects of a spell. I mean, who cares about what is the element of what, when I want to know what my spells really do. I still don't know what the earth one does exactly, but more importantly I don't know the numbers. (I noticed that ninjas and to a lesser extent riders was my weak-spot, since I prefered the air towers, and then checked the pedia, and both had 75% air shield, so I realized that I will build water towers against them, and it did the trick - point is: when you go to the pedia, you most likely want to know the mechanics)

The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Oct. 10, 2013

Rating: 1

First things first: The game is great, even if it's "only another tower defense". However it needs some work as some already mentioned it. Just my few remarks: 1. If a tower CAN attack something, it SHOULD do so. (when a ninja walks in the front invisible, and anything big behind him, the towers are just waiting for the ninja to reappear) 2. I think I miss something about the water towers (at least I hope so). Compare the two top wells: same range, same rate, but the damage is greater on the right AND it is the one doing AOE slow. Why should I build the left one again? (I don't remember the prices, but if the only advantage of the left is its gold cost, then come on, I just wait a few more to die...)

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