If you look at the items in a shop, scroll over one, then press the spacebar while scrolled over it, it will bring you back to the shop menu, but it will show that you have 10000000 coins. It's just a visual though. You don't actually get those coins. It goes back to normal when you leave the menu.
1D6 rolls 1, 6-sided dice (1-6). 2D6 rolls 2, 6-sided die (2-12). So 3D8 would roll 3, 8-sided die(3-24).
So as example these all give the same maximum damage but vary minimum damage: 1d12 (1-12), 2d6 (2-12), 3d4 (3-12).
There's a lot of depth to the probability too, at its most basic, the chances of rolling a d12 and getting a 1 are a static 1 in 12, but the chances of rolling 3 d4 and getting 1 on all is much smaller.
It might be nice to add some sort of tutorial. The only way to get a feel for the controls is to waste bet money on a race that you will most likely lose at.
If you do the ending where you throw the bottle, when you get lifted, there are no vines behind you, so it just looks like you are a dismembered plant head. :P
To those looking for the meaning behind the unused items, I may have found the comment.
Posted by Imtellinellen: "To answer a couple questions. 1. The lucky piece of coal is a reference to the game Broken Sword 2. It doesn't actually do anything. 2. The Statue is named stephano and is a reference to pewdiepie's play through of Amnesia the dark descent on YouTube, it also doesn't do anything. 3. Haven't figured out the scale yet... I do suggest you guys check out both of those games as they are quite good."
It says 'Good Haul' even if you completely fail. It would be nice if there was more sayings, like 'Awesome Haul!' or 'Poor Haul' and stuff like that based on score.
Thanks for your feedback! There´s now a "Great Haul" if you rock the level and a "Lame Haul" if you completely fail. Also, there´s the "Epic Haul" for uber players :)
Okay forget about the Chamera bear in my last comment. If a fallen ally is EVER pulled aside during a sumon, THEN all that stuff I said would happen. :P
If you use the Chimera Bear while an ally is fallen, they will be pulled off-screen like they are supposed to. When you try to revive them immediately after that (using a coffee for example), the target icon for them will be placed in the upper left corner. Pressing it freezes the player in the action of giving them the item. D:
If Matt uses his Battle Metal when an ally is fallen, the fallen ally will stand up. However, they will still be considered fallen, as it skips their attack turn until you use an item/skill to revive them.
Having E the button to shoot is kind of a bad placement if we can only move with WASD. It's all clumped together. Maybe you could make L or P the shoot button, or make it so that the arrow keys could also be a function for moving. :)
Press Tab, Hold Enter, KILL DEM ALL!!! >:D
It's okay. Like sasuke16 said, extremely fast sniping. Be nice to have some shake in the scope to show some realism of sniping. ;)
Well spotted.