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William and Sly 2

Play William and Sly 2

Feb. 19, 2013

Rating: 6

I find it mildly unsettling how williams body grows and shrinks when he breaths, including his shoulders. Does he just have enormous lungs?

Developer response from Kajenx

LOL I almost choked when I read this. XD

Decision 2

Play Decision 2

Sep. 05, 2012

Rating: 2

Again, a great game, but again, this reaches a quality where it starts to irk me there's no proper storyline. I would love to see a gritty survival mode where you have to manage clear spaces to actually sleep, or other survivors to interact with. I mean, someone is selling you these weapons, right?

Decision 2

Play Decision 2

Sep. 03, 2012

Rating: 0

I find the stunlock rather annoying. Once theres two enemies close, your dead. You will never stand up again.

Bloons TD 5

Play Bloons TD 5

Sep. 02, 2012

Rating: 3

At some point, the game quits being more demanding to the player and switches to being more demanding to the Computer.

Bloons TD 5

Play Bloons TD 5

Sep. 02, 2012

Rating: 0

When everything is slow anyways, you can see just HOW slow it is by using the supply drop ability. Once you have more than one, it counts down slower than you can click, and with really awful lag, 5 abilities can result in the entire screen being bombarded by bananas.^^ Sadly they don't drop Pineapples, too.

Bloons TD 5

Play Bloons TD 5

Sep. 02, 2012

Rating: -1

I always wondered. Shouldn't the names of BFB and MOAB be switched?

Bloons TD 5

Play Bloons TD 5

Aug. 29, 2012

Rating: 0

The Glue Gunner has a Problem with it's upgrades: Once you get to the path 1 upgrades 3 and 4, Bloon Dissolver/Liquifier, the projectile seems to slow down for some reason; At maximum range, not counting beacon auras, the tower just doesn't hit anything anymore. I need to employ freeze towers just to keep the bloons in large enough blobs to actually be hit.

Bloons TD 5

Play Bloons TD 5

Aug. 24, 2012

Rating: 3

Hey, there is no premium buff for the sniper monkey! That was the only one I wanted!

GARE

Play GARE

Jun. 20, 2012

Rating: 6

If it's ok to offer some suggestions, it'd be nice if you could make the abilities of opponents more pronounced; Like the buggble shield being larger to protect others, but making it easier to move under it and kill the origin. Reflective shield should have a tendency to shoot projectiles roughly in direction of origin, realistic deflection is the problem that it rewards players inaccuracy. Enemy shots could do with a different color, too. As in my previous post, great game. No unconstructive criticism intended.

Developer response from prexen

The ratio radius/screen size had to be respected. I tried diferent sizes for those bubbles, bigger and smaller ones. With a larger resolution playfield the types of implementations surely will be larger. I tried that with the shields, turns out it was cool with one or 2 shots but with a lot, it wasnt that good in the graphical sense (aesthetics), and the game has a lot put into its art direction. What take from what you are saying is that you wanted a more rewarding experience for skill based systems. That can be improved for a possible sequel. Ty.

GARE

Play GARE

Jun. 20, 2012

Rating: 1

I really like the style of the game, just as much as the general gameplay. Upgrade systems are always an easy sell on me. However, there's a few flaws as well; Balancing is ultimately lacking with a skill to make you more or less permanently invincible, and the graphics, while nicely stylized, are often unclear about whether terrain can be passed or not.

Necronator 2

Play Necronator 2

Mar. 05, 2012

Rating: 4

I recommend a few fixes to the movement everyone is complaining about: 1. Update speed, when I quickly want to draw a rectangle to select my units, two of three times it will bug out and not select anything. I'm not sure how easy this is to fix, maybe a "Select all" button would work. 2. Increase the limit of selectable squads, and make it easier to see on the menu bar if I have currently selected four militia or four squads of militia 3. Left click should always be a direct move order. You could go all intricate and make it an attack-move after a few seconds, but the easiest approach is often best. The "bugging out " described in point 1 also prevents quick orders here. 4. Attack-Move and other special orders should just get a menu bar button you can pres if you really need it. 5. It should be possible to set a units target priority to "lowest % HP /Lowest hp/ nearest". Otherwise, great game, and a LOT of content.

Hexcelle

Play Hexcelle

Feb. 20, 2012

Rating: 2

After evolving, I suddenly had two of my hexes being HUGE, about 2.5x the diameter, and floating around my main cell, completely wrecking my layout. Wouldn't mind two Armor hexes doing that, but that was uncalled for. Kinda ruined it. Those bugs didn't exist a half year ago...

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 08, 2012

Rating: 3

It took less then two minutes for my halfling rogue to get stuck at "leaving the dojo". % would just go up, reset, go up again, until all eternity. Once per second, with occasional interruptions fighting animated swords.^^ Got a level before I quit it. Oh well.

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

Jan. 07, 2012

Rating: 1

I died on what I presume to be the last level, respawned, then was sort of stuck in a cliff with energy regenerating to around 10% then disppearing again, and why weapon randomly switching once a second.

Versus Umbra

Play Versus Umbra

Jan. 07, 2012

Rating: -5

What I said balance is a bit off, it's mainly that I played until the last world, where it grew too repetitive for me, with just the standard pistol, the starting nade launcher, and the randomizer. There was no need to use any other weapon, and from the few I've bought, I wasn't very impressed either; The money is just better spent on armor, and afterwards I left it to rot. Sure it's a choice to make all weapons equally strong, but then they should work noticeably different. I mean, why do all the work on creating them if there's no incentive to use them? - Maybe the higher level stuff was stronger, can't tell. It certainly wasn't necessary. Though I did like the Chests from the randomizer. I tad bit too strong if you have 50 shots and get a refill every 30 or so.^^

Versus Umbra

Play Versus Umbra

Jan. 04, 2012

Rating: -9

Simple, motivating, the gameplay ultimately works. Bu it is unbelievably repetitive. And balance leaves to be desired as well.

Developer response from Arkuni

Care to be more specific about what you feel should be balanced?

Canyon Defense 2

Play Canyon Defense 2

Dec. 09, 2011

Rating: 2

Plenty of good ideas, but not to well executed. Especially the balancing needs a lot of work; games are all about giving the player control, to let him make interesting decisions. Air units can't be fended off cost effectively, crucial buildings aren't available early enough unless the player spams weak towers; this dictates the tactic and takes away the choice. 3 stars for the idea, but the execution is sorely lacking.

XenoSquad

Play XenoSquad

Oct. 29, 2011

Rating: 1

This is a great remake of the original, offering fun, variety, and nostalgia. It is, however, a bit on the easy side, I got my first Stormtrooper to max level half into the game. Some texts are a bit odd at times.

Rebuild 2

Play Rebuild 2

Oct. 15, 2011

Rating: 0

Honestly, the music was a bit too undefined. Can't put it, but the first part just had it better, it didn't get annoying. Overall a really good game. Btw, so far I had it that when I gave a survivor an item that boosted a stat, and he reached level 10 with that stat bonus, I could take the item off and he would still have 10. All my high level soldiers had no weapons anymore, they were too pro already.^^

Orbital Decay

Play Orbital Decay

Sep. 09, 2011

Rating: 0

Forget it, I got them by just replaying the last mission. Must have been a bug or something. Nice game, a bit monotonous, but entertaining.

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