*throws hands in the air* God dammit, got the boss to 1 health left with Max hp on me. Boss pulls a super massive combo at the end and 1 turn KO's me...
Both the archer and mage can practically solo the game, just beef up their attack range and damage and nothing will be able to touch your team.
you can add some buffs from the warrior and king to add another turn for the archer and mage.
I can see a lot of potential if you can find someone to help flush this out for you, keep on working at it, I can see this being a really neat shooter if you ever decide to finish it.
nice concept, but poorly executed. No continues make this a incredibly hard game, not to mention by level 6 if you dont have a full blown snowball running down the hill at full speed near the beginning your a gonner. The obstacles are a bit hard to judge and unpredictable (which isnt a bad thing). But its the fact that its impossible to tell which obstacle breaks your whole snowball or just knock it down 1 size can mean life or death. At higher levels losing a big snowball gets harder and harder to recover from.
good game, pro tip:
Buy all your team right away!
Upgrade your Accuracy.
upgrade health.
then everything else
Since the bullet follows the exact path of the guide, the higher accuracy the longer and better you aim. Once your team is maxed out with that, just pummel everyone off there planet to their death. 5/5
very fun game, I like the idea of the explosives and the challenge because of the hostages. This is the kind of game I look for. Nothing too hard, but not too easy that I fly through it and with a bit of challenge to it too. 5/5
good game thats tough, but it doesnt feel like your playing a metal slug game, not enough chaos, enemy bullets move way to fast and theres no knifing or bombs D:!
but its a decent knock off, I've seen better. 3/5
power ups are cool nice weapon variety, down side is theres no real incentive to put any skill points anywhere else other then strength. Once you learn spamming attack jump = win, all you need to do is bring up strength to kill them faster.
no real need to dodge since putting 1 point or non in hp regeneration will keep me from dieing anyways.
Hp regeneration will keep me from putting anything in HP so the most logical sense is to put everything in max damage. Once you get your power to half or so you can almost pick up any weapon and kill really fast, max it out you can almost 1 hit ko people.
a good idea but with bad execution. the controls are smooth and the character responds well to them. A cool thing you can do, which might not really help in some certain situation, is when your falling off a ledge and you didnt jump before hand you can almost get a full jump or a mini hop. Could just be a bug.
Other then that glitches make the game tough such as occasionally I would die from randomly going into a wall. or falling off the stage to infinity/ death.
fun game, annoying at some parts. Last boss was annoying then hard, especially when he lazered you until you ran out of fual :/ My strategy was instead of bouncing ontop of him (which sometimes dont work) wait for a bounce at the main platform then right into its weak spot.
game was fun and simple, easy to master. thought the only boss that gave me a slight challenge was the final boss. All the other ones you can just wall hug until your blue meter is full then do whatever to hurt them, rinse and repeat until they die. 3/5