All 3 characters felt like they specialized in something making me feel that the game could have been better if you were just one character that can switch out from different arrow types. Green felt naturally stronger at shooting air units and weakening groups, but I couldn't handle huge mobs of small weaker enemies. Blue felt strong at hitting single target and dealing with groups of medium enemy but was decent at dealing with air. Red felt like he was the best at crowd control especially against the spiders, but I always had trouble dealing with air enemies that wiggle around too much.
Even with many flaws, this was a pretty decent game and I could see the developer(s) improve this in the future.
I wish there was a upgrade to help the hero hold onto the giants better. Near the end my hero keeps getting thrown off when I really need him to take one down as fast as possible and move onto the next giant!
During the 10 Hydra fight a little bit after half their health bar is gone 5 of them seem to die then the rest that are still a live become impossible to hit. Its not that I have trouble hitting them, the combo number keeps going up as I swing at them but maybe 1 in the group will actually take damage. I can feel victory around the corner, but after 7 tries with the same thing happening. Ill give up, for now.
I'm not a fan of the way the game punishes you for not making a minimum 3 combo per shot and that it slowly gets worse until your amount of "misses" resets. By level 3 I could get really close to finishing until group of bad balls will set me back. I believe the game has trouble recognizing when you are shooting too fast, because I've been given a miss even though the shot before was suppose to pop!
You guys know you don't have to download or like anything, the game can't recognize that you actually liked it on facebook. So what I did was just clicked all of the bonus rewards and the game instantly or with a few second delay rewarded me with extra money!
I've played the real tablet game and this is missing a lot of the things that make it "easier". I feel less in control of how the cards are played and if I slip up or given bad cards, a good run could turn into a instant bust.
LOVE IT! The only thing I didn't like is the enemy hit stun, they seem to time it just right that it will stop your animation all the time whenever you try to counter attack. Forcing you to run away to get out of the stun lock.
eh a bit generic, the one thing I hate though is that your can't trap the little critters. Sometimes making you wait until all of them are on one side the cookie before cutting it.
Some of the levels felt redundant. For instance "drop box on ice, drop weight on the other side of ice, box gets flung onto the floor" I think I ran into that same puzzle 3ish times, but done in slightly different ways.
loved this one including the first one, though with the addition of another character I was hoping for more puzzles that required them to work together to pass a certain area.
good news for you. I have nerfed the red baron. He had 8 lives, now he has 5 like you :)