He's probably dealing from an infinite deck, since that is easier to program.
I think it would be better with a proper, one deck deal. So you don't get so many cases of turning over a card, to get the very same card.
I sure wish there was a way to quite for awhile, and come back and continue the game. 40 levels is a lot to do straight. And if I want to do something different, I can't exit the game...
For me, level 32 is not glitched, and is not all that hard. Use the fire ball to take out the first gun, then set it up to trigger the door, while you hold the door open.
The one that has me stumped is 36. Do you have to go up, from behind the red death wall first?
And how do you get up there?
Thanks
Don
I agree with most of the other comments.l.. Original but not quite a grabber.
Also - a UI issue. Since the game does not use the mouse, you should not require switching to the mouse, to go to the next level.
Sweet game.
Are you sure you shoot everything?
It would sure be nice to have a list in the instructions of what the power ups are. If any.
Sometimes it seems like the white things show up, and you have to run into them, to get them to power you up..
Or is that just me?
Playing pool, with no bumpers on a 6 inch square board.
And not allowed to sink a ball, or go off the edge.
Yes, this is impossibly, uninterestingly difficult. And would be even more so, if it were real life.
It might be good. But since everything is a random 50/50 (or less) choice, starting at the beginning is horrible.
This type of game should not have death. Just punishment, or humor for mistakes, and then back to the same choice point. (Like sprouts or anika's...)