AWESOME! Awesome! awesome! 5/5 AMAZING animation and I liked the story very much I can't wait to find out what happens next. I hope 2 is longer I was sad when it ended. Amazing artwork my significant other is a student for animation and she was blow away with the quality. I look forward to badges being added since I will get to do it all over again =P. My only suggestion would be to let me just click to close the info screens, clicking close every time when looking around isn't my favorite feature. Thanks for such a great game! Again awesome job! 5/5!!
I see you put a lot of hard work on the game and it's a nice game. Works great and your song is beyond cool! 5/5 for that. I only have an issue with the tower defense part more of a strategy game then a tower defense. And I find it complicated game play and quite annoying. A lot of trail and error. Another thing I find unbearable is the lack of a way to stop the waves and build. This game is sooo dependent on your link system that having wave after wave come when I'm trying to work out my 'maze' just flat out sucks. Love the pirates just wish it had better ... idk ... something for a tower defense game. Less confusing, less complicated, maybe. I love hard games but tedious and trail and error not so much.
not really sure how someone could say the last level is easy, more getting lucky with them going back and forth and cross fire than skill involved in having enough pirates left to finish off boss
wow boss is far too difficult, very un-balanced with rest of the game, just luck of the drop and hope he doesn't get crazy combo. it ruined the game for me.
Okay game complete but this game is in the wrong category, needs to be in Luck & Chance. You have absolutely no control over this game, the game starts you can pop a few bomb and put 1 unit where you want and let the randomness began. There are a couple bugs, quit to menu, the mute button are my big two. The AI that lets your units spend 30 seconds behind a rock for 1 unit and die is POOR at best. No HotKeys not good since you are spending so much time trying to collect money. I see you put a lot of work into this game but sorry for me it's QUITE lacking. If skill was involved and some balanced upgrades vs cash this could would be much better.
wow like 10th time there is 1 left and he just sits there on the other side of a rock until my guy dies, 30 seconds just waiting and watching death, gee that's FUN!
Level 18 earned $218 even though upgrades cost $5,000..that makes sense, how do you make a game that the money doesn't scale with the increase in cost? Why are there no hot keys for specials? Why don't I get a larger magnet? Why why why?
Thanks a bunch, I'm going to expand the screen some in the next game, so that the text window doesn't need to be closed. ^_^